GRK_Project/cw 9/shaders/shader_skybox.frag

13 lines
172 B
GLSL

#version 430 core
uniform samplerCube skybox;
in vec3 texCoord;
out vec4 out_color;
void main()
{
out_color = texture(skybox,texCoord);
//out_color = vec4(1,0,1,1);
}