Dodanie paczki do style
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stale.py
125
stale.py
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import os
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import pygame
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FPS = 20
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#
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# SZEROKOSC_OKNA = 1500
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# WYSOKOSC_OKNA = 750
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#
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LICZBA_POL_W_POZIOMIE = 30
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LICZBA_POL_W_PIONIE = 15
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BOK_POLA = 45
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ODSTEP_MIEDZY_POLAMI = 1
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SZEROKOSC_OKNA = LICZBA_POL_W_POZIOMIE * (BOK_POLA + ODSTEP_MIEDZY_POLAMI) + ODSTEP_MIEDZY_POLAMI
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WYSOKOSC_OKNA = LICZBA_POL_W_PIONIE * (BOK_POLA + ODSTEP_MIEDZY_POLAMI) + ODSTEP_MIEDZY_POLAMI
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#
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BOK_AGENTA1_W_POLACH = 1
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BOK_AGENTA1 = BOK_AGENTA1_W_POLACH * (BOK_POLA + ODSTEP_MIEDZY_POLAMI) - ODSTEP_MIEDZY_POLAMI
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#
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DUZA_SZAFA = 1
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#
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BIALY = (255, 255, 255)
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JASNOSZARY1 = (200, 200, 200)
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SZARY1 = (150, 150, 150)
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ZIELONY1 = (26, 122, 26)
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CZARNY = (0, 0, 0)
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CIEMNY_BRAZOWY1 = (60, 19, 33)
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ZOLTY1 = (231, 213, 69)
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NIEBIESKI1 = (65, 125, 225)
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IKONA = pygame.transform.scale(pygame.image.load(os.path.join('Ikony', 'osoba2.png')),
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(BOK_AGENTA1, BOK_AGENTA1))
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KALUZA = pygame.transform.scale(pygame.image.load(os.path.join('Ikony', 'kaluza.png')),
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(BOK_AGENTA1, BOK_AGENTA1))
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DYWAN = pygame.transform.scale(pygame.image.load(os.path.join('Ikony', 'dywan.png')),
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(BOK_AGENTA1, BOK_AGENTA1))
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###
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###
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GREY = (150, 150, 150)
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RED = (255, 0, 0)
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BLUE = (55, 55, 255)
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BLACK = (0, 0, 0)
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GREEN = (0, 200, 0)
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DARKGREY = (150, 150, 150)
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UGLY_PINK = (255, 0, 255)
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BROWN = (153, 76, 0)
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GOLD = (153, 153, 0)
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DARKGREEN = (0, 102, 0)
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DARKORANGE = (255, 128, 0)
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#
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# NUMBER_OF_BLOCKS_WIDE=8
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# NUMBER_OF_BLOCKS_HIGH=8
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# BLOCK_HEIGHT=round(SZEROKOSC_OKNA/NUMBER_OF_BLOCKS_HIGH)
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# BLOCK_WIDTH=round(WYSOKOSC_OKNA/NUMBER_OF_BLOCKS_WIDE)
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#
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MAPFILE = "map.txt"
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TITLE = "Gierka"
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#
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NUMBER_OF_BLOCKS_WIDE = LICZBA_POL_W_POZIOMIE
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NUMBER_OF_BLOCKS_HIGH = LICZBA_POL_W_PIONIE
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BLOCK_HEIGHT = BOK_POLA
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BLOCK_WIDTH = BOK_POLA
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import os
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import pygame
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FPS = 20
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#
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# SZEROKOSC_OKNA = 1500
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# WYSOKOSC_OKNA = 750
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#
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LICZBA_POL_W_POZIOMIE = 30
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LICZBA_POL_W_PIONIE = 15
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BOK_POLA = 45
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ODSTEP_MIEDZY_POLAMI = 1
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SZEROKOSC_OKNA = LICZBA_POL_W_POZIOMIE * (BOK_POLA + ODSTEP_MIEDZY_POLAMI) + ODSTEP_MIEDZY_POLAMI
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WYSOKOSC_OKNA = LICZBA_POL_W_PIONIE * (BOK_POLA + ODSTEP_MIEDZY_POLAMI) + ODSTEP_MIEDZY_POLAMI
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#
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BOK_AGENTA1_W_POLACH = 1
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BOK_AGENTA1 = BOK_AGENTA1_W_POLACH * (BOK_POLA + ODSTEP_MIEDZY_POLAMI) - ODSTEP_MIEDZY_POLAMI
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#
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DUZA_SZAFA = 1
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#
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BIALY = (255, 255, 255)
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JASNOSZARY1 = (200, 200, 200)
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SZARY1 = (150, 150, 150)
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CZARNY = (0, 0, 0)
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CIEMNY_BRAZOWY1 = (60, 19, 33)
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ZOLTY1 = (231, 213, 69)
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NIEBIESKI1 = (65, 125, 225)
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IKONA = pygame.transform.scale(pygame.image.load(os.path.join('Ikony', 'osoba2.png')),
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(BOK_AGENTA1, BOK_AGENTA1))
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KALUZA = pygame.transform.scale(pygame.image.load(os.path.join('Ikony', 'kaluza.png')),
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(BOK_AGENTA1, BOK_AGENTA1))
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DYWAN = pygame.transform.scale(pygame.image.load(os.path.join('Ikony', 'dywan.png')),
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(BOK_AGENTA1, BOK_AGENTA1))
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PACZKA = pygame.transform.scale(pygame.image.load(os.path.join('Ikony', 'paczka.png')),
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(BOK_AGENTA1, BOK_AGENTA1))
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###
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###
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GREY = (150, 150, 150)
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RED = (255, 0, 0)
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BLUE = (55, 55, 255)
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BLACK = (0, 0, 0)
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GREEN = (0, 200, 0)
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DARKGREY = (150, 150, 150)
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UGLY_PINK = (255, 0, 255)
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BROWN = (153, 76, 0)
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GOLD = (153, 153, 0)
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DARKGREEN = (0, 102, 0)
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DARKORANGE = (255, 128, 0)
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#
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# NUMBER_OF_BLOCKS_WIDE=8
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# NUMBER_OF_BLOCKS_HIGH=8
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# BLOCK_HEIGHT=round(SZEROKOSC_OKNA/NUMBER_OF_BLOCKS_HIGH)
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# BLOCK_WIDTH=round(WYSOKOSC_OKNA/NUMBER_OF_BLOCKS_WIDE)
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#
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MAPFILE = "map.txt"
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TITLE = "Gierka"
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#
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NUMBER_OF_BLOCKS_WIDE = LICZBA_POL_W_POZIOMIE
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NUMBER_OF_BLOCKS_HIGH = LICZBA_POL_W_PIONIE
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BLOCK_HEIGHT = BOK_POLA
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BLOCK_WIDTH = BOK_POLA
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