czas, waga i kolor
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assets/sprites/mine2.png
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assets/sprites/mine2.png
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assets/sprites/mine3.png
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assets/sprites/mine3.png
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assets/sprites/mine4.png
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assets/sprites/mine4.png
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@ -10,20 +10,45 @@ class Mine:
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position_y:int
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position_y:int
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size:int
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size:int
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image:pygame.surface.Surface
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image:pygame.surface.Surface
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image_text:pygame.surface.Surface
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timer_text:pygame.surface.Surface
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timer_event:pygame.USEREVENT
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font:pygame.font.Font
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difficulty:int = 1
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difficulty:int = 1
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weight:float = 1.0
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weight:float = 1.0
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explosion_timer:int = 100
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def __init__(self,position_x, position_y, size):
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def __init__(self,position_x, position_y, size, difficulty=1, weight=1.0, timer=100):
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self.position_x=position_x
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self.position_x=position_x
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self.position_y=position_y
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self.position_y=position_y
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self.size=size
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self.size=size
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self.image = pygame.image.load("assets/sprites/mine_fun_sized.png")
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self.weight = weight
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self.explosion_timer = timer
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self.difficulty = difficulty
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if self.difficulty == 2:
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self.image = pygame.image.load("assets/sprites/mine2.png")
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elif self.difficulty == 3:
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self.image = pygame.image.load("assets/sprites/mine3.png")
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elif self.difficulty == 4:
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self.image = pygame.image.load("assets/sprites/mine4.png")
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else:
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self.image = pygame.image.load("assets/sprites/mine_fun_sized.png")
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self.image = pygame.transform.scale(self.image, (self.size, self.size))
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self.image = pygame.transform.scale(self.image, (self.size, self.size))
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self.font = pygame.font.SysFont('Comic Sans MS', int(self.size*0.4))
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self.image_text = self.font.render(str(self.weight), False, (0, 0, 0))
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self.timer_text = self.font.render(str(self.explosion_timer), False, (255, 0, 0))
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timer_interval = 1000
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self.timer_event = pygame.USEREVENT + 1
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pygame.time.set_timer(self.timer_event , timer_interval)
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def draw(self, window):
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def draw(self, window):
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self.timer_text = self.font.render(str(self.explosion_timer), False, (255, 0, 0))
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position_on_screen = (self.size*self.position_x, self.size*self.position_y)
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position_on_screen = (self.size*self.position_x, self.size*self.position_y)
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window.blit(self.image, position_on_screen)
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window.blit(self.image, position_on_screen)
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window.blit(self.image_text, (position_on_screen[0]+self.size/4, position_on_screen[1]+self.size/2))
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window.blit(self.timer_text, (position_on_screen[0]+self.size/4, position_on_screen[1]-self.size/8))
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class Cliff:
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class Cliff:
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position_x:int
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position_x:int
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@ -137,7 +162,10 @@ class Map:
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ok = False
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ok = False
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break
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break
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if ok and randrange(10)==0 and not (i<2 and j<3):
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if ok and randrange(10)==0 and not (i<2 and j<3):
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mine = Mine(j, i, self.tile_size)
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difficulty = randrange(0,4)+1
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weight = randrange(10, 31)/10
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timer = randrange(100, 200)
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mine = Mine(j, i, self.tile_size, difficulty, weight, timer)
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self.mines.append(mine)
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self.mines.append(mine)
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def draw_tiles(self):
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def draw_tiles(self):
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5
main.py
5
main.py
@ -16,6 +16,8 @@ MUSIC = False
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# ustalenie FPS
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# ustalenie FPS
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FPS = 60
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FPS = 60
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#włączenie tekstu
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pygame.font.init()
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def main():
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def main():
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if MUSIC:
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if MUSIC:
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@ -70,6 +72,9 @@ def main():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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game_loop = False
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game_loop = False
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pygame.quit()
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pygame.quit()
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elif event.type in [i.timer_event for i in map.mines]:
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for i in map.mines:
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i.explosion_timer-=1
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if __name__ == "__main__":
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if __name__ == "__main__":
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