Merge pull request 'zaktualizowane' (#1) from updated into master
Reviewed-on: #1
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commit
4fb37467b9
@ -20,13 +20,26 @@ class AI:
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self.saper.set_map(self.current_map)
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self.saper.set_map(self.current_map)
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#co ma robić przy każdym FPS'ie
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#co ma robić przy każdym FPS'ie
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def update(self):
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def updateFPS(self):
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pass
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#co ma zrobić przy każdym ruchu <------------------------- najważniejsze
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def updateTile(self):
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#aktualne pola (do debugu)
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sensor = self.saper.sensor()
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print(sensor[0])
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print(sensor[1])
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print(sensor[2])
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print("-------")
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#podniesienie bomby jeśli jest jakaś na tym polu
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self.saper.pick_up()
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#poruszenie się
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if self.user_controlled:
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if self.user_controlled:
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self.minesweeper_controls()
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self.minesweeper_controls()
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return
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return
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self.chaos_controls() # <--------------------------zamiast tego trzeba wstawić jakiś algorytm
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self.chaos_controls()
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#TU pisać resztę
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def minesweeper_controls(self):
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def minesweeper_controls(self):
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@ -43,10 +56,11 @@ class AI:
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def chaos_controls(self):
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def chaos_controls(self):
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dir = randrange(4)
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dir = randrange(4)
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if dir==0:
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if dir==0:
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self.saper.move(0)
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self.saper.rotate("N")
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elif dir==1:
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elif dir==1:
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self.saper.move(180)
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self.saper.rotate("S")
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elif dir==2:
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elif dir==2:
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self.saper.move(270)
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self.saper.rotate("W")
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elif dir==3:
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elif dir==3:
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self.saper.move(90)
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self.saper.rotate("E")
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self.saper.move()
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@ -201,6 +201,7 @@ class NPC:
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#saper
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#saper
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class Minesweeper:
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class Minesweeper:
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size:int
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size:int
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rotation_degrees:int
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position_x:int
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position_x:int
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position_y:int
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position_y:int
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image:pygame.surface.Surface
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image:pygame.surface.Surface
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@ -223,6 +224,7 @@ class Minesweeper:
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self.image = pygame.image.load("assets/sprites/saper_fun_sized.png")
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self.image = pygame.image.load("assets/sprites/saper_fun_sized.png")
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self.image = pygame.transform.scale(self.image, (self.size, self.size))
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self.image = pygame.transform.scale(self.image, (self.size, self.size))
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self.rotated_image = self.image
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self.rotated_image = self.image
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self.rotation_degrees=0
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def set_map(self, map:Map):
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def set_map(self, map:Map):
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self.current_map = map
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self.current_map = map
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@ -244,6 +246,8 @@ class Minesweeper:
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finished=True
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finished=True
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elif self.offset_y<0:
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elif self.offset_y<0:
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self.offset_y+=dist
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self.offset_y+=dist
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if self.offset_y<-self.size and self.offset_y>-1.2*self.size:
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pygame.mixer.Channel(1).play(pygame.mixer.Sound("assets/sounds/ledge.wav"))
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if self.offset_y>=0:
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if self.offset_y>=0:
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finished=True
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finished=True
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@ -258,7 +262,24 @@ class Minesweeper:
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window.blit(self.rotated_image, position_on_screen)
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window.blit(self.rotated_image, position_on_screen)
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self.update_offset(delta)
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self.update_offset(delta)
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def move(self, dir:int):
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def rotate(self, dir:str):
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dirr=0
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if dir=="N":
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dirr=180
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elif dir=="S":
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dirr=0
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elif dir=="W":
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dirr=270
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elif dir=="E":
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dirr=90
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else:
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return
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self.rotation_degrees=dirr
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self.rotated_image = pygame.transform.rotate(self.image, dirr)
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def move(self, dir:int=-1):
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#południe - 0
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#południe - 0
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#wschód - 90
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#wschód - 90
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#północ - 180
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#północ - 180
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@ -266,7 +287,11 @@ class Minesweeper:
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if self.offset_x!=0 or self.offset_y!=0:
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if self.offset_x!=0 or self.offset_y!=0:
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return
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return
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self.rotated_image = pygame.transform.rotate(self.image, dir)
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if dir==-1:
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dir = self.rotation_degrees
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else:
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self.rotation_degrees=dir
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self.rotated_image = pygame.transform.rotate(self.image, dir)
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move_legal=True
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move_legal=True
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cliff_jump=False
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cliff_jump=False
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@ -283,11 +308,9 @@ class Minesweeper:
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if next_x == self.current_map.tiles_x or next_x == -1:
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if next_x == self.current_map.tiles_x or next_x == -1:
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move_legal=False
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move_legal=False
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if next_y == self.current_map.tiles_y or next_y == -1:
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elif next_y == self.current_map.tiles_y or next_y == -1:
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move_legal=False
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move_legal=False
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if self.current_map.terrain_matrix[next_y][next_x]>9:
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elif self.current_map.terrain_matrix[next_y][next_x]>9:
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move_legal=False
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if self.current_map.terrain_matrix[next_y][next_x]>9:
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move_legal=False
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move_legal=False
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for cliff in self.current_map.cliffs:
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for cliff in self.current_map.cliffs:
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@ -335,6 +358,38 @@ class Minesweeper:
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def drop_civilians(self):
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def drop_civilians(self):
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pass
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pass
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def sensor(self):
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def sensor(self, x:int=-1, y:int=-1):
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sensor_list = [[],[],[]]
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if x==-1:
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x = self.position_x
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if y==-1:
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y = self.position_y
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sensor_list = [["","",""],["","",""],["","",""]]
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for i in range(3):
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for j in range(3):
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posx = x-1+j
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posy = y-1+i
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if posx >= self.current_map.tiles_x or posx <= -1:
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sensor_list[i][j]="wall"
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elif posy >= self.current_map.tiles_y or posy <= -1:
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sensor_list[i][j]="wall"
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elif self.current_map.terrain_matrix[posy][posx]>9:
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sensor_list[i][j]="wall"
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else:
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sensor_list[i][j]="sand"
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for cliff in self.current_map.cliffs:
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if (posx, posy) == (cliff.position_x, cliff.position_y):
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if cliff.rotation==0:
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sensor_list[i][j]="cliff_south"
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elif cliff.rotation==90:
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sensor_list[i][j]="cliff_east"
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elif cliff.rotation==180:
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sensor_list[i][j]="cliff_north"
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elif cliff.rotation==270:
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sensor_list[i][j]="cliff_west"
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break
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for mine in self.current_map.mines:
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if (posx, posy) == (mine.position_x, mine.position_y):
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sensor_list[i][j]="mine"
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break
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return sensor_list
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return sensor_list
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@ -6,12 +6,14 @@ class Window:
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height:int
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height:int
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title:str
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title:str
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icon_path:str
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icon_path:str
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paused:bool
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def __init__(self, width:int=640, height:int=480, title="", icon_path=""):
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def __init__(self, width:int=640, height:int=480, title="", icon_path=""):
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self.set_resolution(width,height)
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self.set_resolution(width,height)
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self.set_title(title)
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self.set_title(title)
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self.set_icon(icon_path)
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self.set_icon(icon_path)
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self.mount()
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self.mount()
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self.paused=False
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def set_resolution(self, width:int, height:int):
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def set_resolution(self, width:int, height:int):
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self.width = width
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self.width = width
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14
main.py
14
main.py
@ -24,6 +24,11 @@ def main():
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#utworzenie okna do gry
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#utworzenie okna do gry
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window = system.Window(TILE_SIZE*TILES_X, TILE_SIZE*TILES_Y, "Intelligent Minesweeper", "icon.png")
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window = system.Window(TILE_SIZE*TILES_X, TILE_SIZE*TILES_Y, "Intelligent Minesweeper", "icon.png")
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#utworzenie ekranu pauzy
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pause_menu = pygame.Surface((TILE_SIZE*TILES_X, TILE_SIZE*TILES_Y))
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pause_menu.set_alpha(128)
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pause_menu.fill((0,0,0))
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#utworzenie objektu mapy, wygenerowanie jej i narysowanie na ekranie
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#utworzenie objektu mapy, wygenerowanie jej i narysowanie na ekranie
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map = minesweeper.Map(window, TILE_SIZE, TILES_X, TILES_Y)
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map = minesweeper.Map(window, TILE_SIZE, TILES_X, TILES_Y)
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map.generate()
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map.generate()
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@ -46,13 +51,20 @@ def main():
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delta = clock.tick(FPS)
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delta = clock.tick(FPS)
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#wykonanie funkcji update() AI
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#wykonanie funkcji update() AI
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AI.update()
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AI.updateFPS()
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if saper.offset_x==0 and saper.offset_y==0:
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AI.updateTile()
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#narysowanie terenu i obiektów
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#narysowanie terenu i obiektów
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map.draw_tiles()
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map.draw_tiles()
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map.draw_objects()
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map.draw_objects()
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saper.draw(window.window, delta)
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saper.draw(window.window, delta)
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#pauza
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if window.paused:
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window.window.blit(pause_menu, (0,0))
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#odświeżenie ekranu
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#odświeżenie ekranu
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pygame.display.update()
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pygame.display.update()
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