grk464933/cw 6/shaders/shader_5_sun.frag
2024-02-02 11:19:35 +01:00

12 lines
155 B
GLSL

#version 430 core
uniform vec3 color;
in vec3 interpNormal;
out vec4 out_color;
void main()
{
out_color = vec4(color * vec3(1.0, 1.0, 0.0), 1.0);
}