SI_InteligentnyWozekWidlowy/main.py

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import random
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from mesa.visualization.ModularVisualization import ModularServer
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from mesa.visualization.modules import CanvasGrid
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from ForkliftAgent import ForkliftAgent
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from GameModel import GameModel
from PatchAgent import PatchAgent
from PatchType import PatchType
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from data.Direction import Direction
from util.PathDefinitions import GridWithWeights
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colors = [
'blue', 'cyan', 'orange', 'yellow', 'magenta', 'purple', '#103d3e', '#9fc86c',
'#b4c2ed', '#31767d', '#31a5fa', '#ba96e0', '#fef3e4', '#6237ac', '#f9cacd', '#1e8123'
]
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def agent_portrayal(agent):
if isinstance(agent, ForkliftAgent):
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shape = ""
if agent.current_rotation == Direction.top:
shape = "img/image_top.png"
elif agent.current_rotation == Direction.right:
shape = "img/image_right.png"
elif agent.current_rotation == Direction.down:
shape = "img/image_down.png"
elif agent.current_rotation == Direction.left:
shape = "img/image_left.png"
portrayal = {"Shape": shape, "scale": 1.0, "Layer": 0}
if isinstance(agent, PatchAgent):
color = colors[0]
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if agent.patch_type == PatchType.wall:
portrayal = {"Shape": "img/brick.webp", "scale": 1.0, "Layer": 0}
elif agent.patch_type == PatchType.dropOff:
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portrayal = {"Shape": "img/truck.png", "scale": 1.0, "Layer": 0}
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elif agent.patch_type == PatchType.pickUp:
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portrayal = {"Shape": "img/okB00mer.png", "scale": 1.0, "Layer": 0}
else:
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color = colors[random.randrange(13) + 3]
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portrayal = {"Shape": "rect",
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"Filled": "true",
"Layer": 0,
"Color": color,
"w": 1,
"h": 1}
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return portrayal
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if __name__ == '__main__':
base = 512
gridWidth = 10
gridHeight = 10
scale = base / gridWidth
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diagram4 = GridWithWeights(gridWidth, gridHeight)
diagram4.walls = [(6, 5), (6, 6), (6, 7), (6, 8), (2, 3), (2, 4)]
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grid = CanvasGrid(agent_portrayal, gridWidth, gridHeight, scale * gridWidth, scale * gridHeight)
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server = ModularServer(GameModel,
[grid],
"Automatyczny Wózek Widłowy",
{"width": gridHeight, "height": gridWidth, "graph": diagram4})
server.port = 8888
server.launch()