forked from s444413/projekt_sztuczna_int
Fixed moves
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b2cd21b5d8
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.gitignore
vendored
1
.gitignore
vendored
@ -1,2 +1,3 @@
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venv
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.idea
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__pycache__/
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Binary file not shown.
@ -21,4 +21,6 @@ R_RIGHT = "R_RIGHT"
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R_LEFT = "R_LEFT"
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R_UP = "R_UP"
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R_DOWN = "R_DOWN"
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MOVE="MOVE"
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NOTHING="NOTHING"
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@ -11,7 +11,7 @@ class Truck:
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def __init__(self, x=0, y=0):
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self.abstractX = x
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self.abstractY = y
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self.direction = R_RIGHT
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self.direction = 90
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asset_path = os.path.join(os.path.dirname(__file__), '..', '..', 'assets', 'garbage-truck.png')
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self.backAsset = pygame.transform.scale(pygame.image.load(asset_path), (DEFAULT_ASSET_SIZE, DEFAULT_ASSET_SIZE))
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self.asset = pygame.transform.scale(pygame.image.load(asset_path), (DEFAULT_ASSET_SIZE, DEFAULT_ASSET_SIZE))
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@ -20,33 +20,22 @@ class Truck:
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self.velocity = DEFAULT_ASSET_SIZE
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def rotate_up(self):
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self.asset = self.backAsset
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self.asset = pygame.transform.rotate(self.asset, 90)
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self.direction = R_UP
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self.direction = (self.direction + 90) % 360
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def rotate_down(self):
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self.asset = self.backAsset
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self.asset = pygame.transform.rotate(self.asset, -90)
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self.direction = R_DOWN
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def rotate_right(self):
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self.asset = self.backAsset
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self.direction = R_RIGHT
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def rotate_left(self):
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self.asset = self.backAsset
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self.asset = pygame.transform.rotate(self.asset, 180)
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self.asset = pygame.transform.flip(self.asset, False, True)
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self.direction = R_LEFT
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self.direction = (self.direction - 90) % 360
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def move(self, map):
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if self.direction == R_UP:
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print(self.direction)
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if self.direction == 180:
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self.move_up(map)
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if self.direction == R_DOWN:
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if self.direction == 0:
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self.move_down(map)
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if self.direction == R_RIGHT:
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if self.direction == 90:
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self.move_right(map)
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if self.direction == R_LEFT:
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if self.direction == 270:
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self.move_left(map)
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def replace(self, map, oldX, oldY):
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Binary file not shown.
27
src/main.py
27
src/main.py
@ -44,6 +44,7 @@ class EnvMap:
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no = None
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if o.__class__.__name__ == 'Truck':
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no = Truck(x, y)
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no.direction = o.direction
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newEnvMap.truck = no
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if o.__class__.__name__ == 'Trash':
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@ -125,18 +126,11 @@ class PathFinder():
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altState3 = state.get_map_copy()
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t3 = altState3.map[truck.abstractX][truck.abstractY]
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t3.rotate_right()
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t3.move(altState3.map)
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altState4 = state.get_map_copy()
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t4 = altState4.map[truck.abstractX][truck.abstractY]
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t4.rotate_left()
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t4.move(altState4.map)
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pack.append([R_UP, altState1])
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pack.append([R_DOWN, altState2])
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pack.append([R_RIGHT, altState3])
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pack.append([R_LEFT, altState4])
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pack.append([NOTHING, altState3])
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return pack
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@ -145,6 +139,9 @@ class PathFinder():
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for y in range(DEFAULT_MAP_SIZE):
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a = s1.map[x][y]
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b = s2.map[x][y]
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if a.__class__.__name__ == 'Truck' and b.__class__.__name__ == 'Truck':
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if a.direction != b.direction:
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return False
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if a.__class__.__name__ != b.__class__.__name__:
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return False
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return True
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@ -202,10 +199,6 @@ class Environment:
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self.envMap.truck.rotate_up()
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if key == pygame.K_s:
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self.envMap.truck.rotate_down()
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if key == pygame.K_d:
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self.envMap.truck.rotate_right()
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if key == pygame.K_a:
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self.envMap.truck.rotate_left()
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if key == pygame.K_o:
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actions = self.pathFinder.graphsearch(self.envMap.get_map_copy())
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self.navigate(actions)
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@ -217,18 +210,14 @@ class Environment:
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action = actions.pop()
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next = pygame.time.get_ticks() + 300
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self.update()
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ev=None
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if action == R_UP:
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ev = pygame.event.Event(pygame.KEYDOWN, {"key": pygame.K_w})
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if action == R_DOWN:
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ev = pygame.event.Event(pygame.KEYDOWN, {"key": pygame.K_s})
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if action == R_RIGHT:
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ev = pygame.event.Event(pygame.KEYDOWN, {"key": pygame.K_d})
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if action == R_LEFT:
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ev = pygame.event.Event(pygame.KEYDOWN, {"key": pygame.K_a})
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pygame.event.post(ev)
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if ev:
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pygame.event.post(ev)
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ev = pygame.event.Event(pygame.KEYDOWN, {"key": pygame.K_SPACE})
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pygame.event.post(ev)
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