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f4aa9741e3 · Merge pull request 'added points in stats;' (#41) from stats_update into master · Updated 2022-06-09 23:57:18 +02:00

Branches

3591fedfa2 · added points in stats; · Updated 2022-06-09 23:56:26 +02:00

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c6cc763fe1 · final attack version! \o/ · Updated 2022-06-09 23:24:57 +02:00

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dfa408d5fa · new csv for decision tree · Updated 2022-06-09 22:31:25 +02:00

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8666a7dbf9 · actually WORKING!!!!! one-direction attack with no ghost-knights (only knights, no monsters and fortress) · Updated 2022-06-09 22:29:44 +02:00

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5f7fea24fb · removed number of fortresses from stats · Updated 2022-06-09 20:37:46 +02:00

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cnn

681bf08424 · sprzatanie plikow · Updated 2022-06-09 14:47:47 +02:00

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1482730bee · visual changes · Updated 2022-06-07 22:36:13 +02:00

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6ddfddb2fd · fix monsters count in fitness func; · Updated 2022-06-06 14:59:24 +02:00

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6aee7bb207 · work on what_is_it func; · Updated 2022-05-27 00:15:32 +02:00

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97628965f1 · Merge pull request 'cnn' (#28) from cnn into master · Updated 2022-05-25 19:57:08 +02:00

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94b4cbef58 · fixed hp directions · Updated 2022-05-21 14:31:02 +02:00

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3fce0a5b57 · uzycie sprite.Group.update() - gdy umrze sprite, to healthbar nie bedzie renderowany · Updated 2022-05-13 10:37:00 +02:00

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9aa9552499 · hp_bar pod tarczami liczony na podstawie hp knightow · Updated 2022-04-29 10:21:22 +02:00

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fe964ceb7e · ESC chyba naprawiony(ale pewnie i tak zaraz znajdziemy jakiegos buga xd) · Updated 2022-04-28 14:23:44 +02:00

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bfs

404eb8e70d · refactor bfs; · Updated 2022-04-11 13:13:03 +02:00

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38b1d3eb68 · smart logs · Updated 2022-04-10 18:38:57 +02:00

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deabeeac43 · mozna zgetowac tile po row i column do tego jest funkcja get_tile w grid; · Updated 2022-04-08 17:15:01 +02:00

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5700cd89c8 · zmiana rzedow z sprite.Group na pythonowa tablice · Updated 2022-04-08 11:24:03 +02:00

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d6c281c814 · random monster images and stats added (monsters, knights) · Updated 2022-03-24 21:45:17 +01:00

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cacb305d47 · added castle; · Updated 2022-03-24 16:32:14 +01:00

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