Merge pull request 'niekompletny update potworów' (#8) from monster_update into master

Reviewed-on: s464965/WMICraft#8
This commit is contained in:
Aleksandra Muczyńska 2022-03-24 12:55:41 +01:00
commit 035f8470a6
6 changed files with 54 additions and 11 deletions

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@ -13,6 +13,10 @@ KNIGHTS_SPAWN_WIDTH = 4
KNIGHTS_SPAWN_HEIGHT = 5
KNIGHTS_SPAWN_FIRST_ROW = 8
KNIGHTS_SPAWN_FIRST_COL = 0
MONSTER_SPAWN_WIDTH = 19
MONSTER_SPAWN_HEIGHT = 15
MONSTER_SPAWN_FIRST_COL = 4
MONSTER_SPAWN_FIRST_ROW = 0
TILES = [
'grass1.png',
'grass2.png',

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@ -4,7 +4,8 @@ import pygame
from common.colors import FONT_DARK, WHITE
from common.constants import GAME_TITLE, WINDOW_WIDTH, WINDOW_HEIGHT, FPS_COUNT, TILES, COLUMNS, KNIGHTS_SPAWN_WIDTH, \
KNIGHTS_SPAWN_FIRST_ROW, KNIGHTS_SPAWN_HEIGHT, KNIGHTS_SPAWN_FIRST_COL
KNIGHTS_SPAWN_FIRST_ROW, KNIGHTS_SPAWN_HEIGHT, KNIGHTS_SPAWN_FIRST_COL, MONSTER_SPAWN_WIDTH, MONSTER_SPAWN_HEIGHT, \
MONSTER_SPAWN_FIRST_COL, MONSTER_SPAWN_FIRST_ROW
from common.helpers import draw_text
from models.knight import Knight
from models.monster import Monster
@ -88,6 +89,7 @@ class Game:
logs = Logs()
knights_sprite_group = pygame.sprite.Group()
monsters_sprite_group = pygame.sprite.Group()
knights_left = self.generate_knights_team(knights_sprite_group)
knights_right = self.generate_knights_team(knights_sprite_group)
@ -101,6 +103,13 @@ class Game:
spawn_left_team.spawn()
spawn_right_team.spawn()
spawned_monsters = self.generate_monster((monsters_sprite_group))
monster_spawn = Spawner(grid, spawned_monsters, width=MONSTER_SPAWN_WIDTH, height=MONSTER_SPAWN_HEIGHT,
pos_row = MONSTER_SPAWN_FIRST_ROW, pos_column=MONSTER_SPAWN_FIRST_COL)
monster_spawn.spawn_monster()
while running:
self.screen.blit(self.bg, (0, 0))
@ -117,9 +126,10 @@ class Game:
logs.draw(self.screen)
knights_sprite_group.draw(self.screen)
monster1 = Monster(self.screen, "./resources/textures/dragon.png")
monster_list = pygame.sprite.Group()
monster_list.add(monster1)
monsters_sprite_group.draw(self.screen)
# monster1 = Monster(self.screen)
# monster_list = pygame.sprite.Group()
# monster_list.add(monster1)
pygame.display.update()
self.clock.tick(FPS_COUNT)
@ -131,3 +141,11 @@ class Game:
knights.append(knight)
knights_sprite_group.add(knight)
return knights
@staticmethod
def generate_monster(monsters_sprite_group):
monsters = []
monster1 = Monster()
monsters.append(monster1)
monsters_sprite_group.add(monster1)
return monsters

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@ -26,3 +26,18 @@ class Spawner:
obj.rect.y = coords[random_tile][1]
coords.pop(random_tile)
obj.update()
def spawn_monster(self):
coords = []
for row in range(self.pos_row, (self.pos_row + self.width)):
for column in range(self.pos_column, (self.pos_column + self.height)):
if self.grid.grid[row][column].texture_path != "water.png" and self.grid.grid[row][column].texture_path != "grass_with_tree.jpg" and not ((10 <=column <=14) and (8 <= row <= 12)):
coords.append([(GRID_CELL_PADDING + GRID_CELL_WIDTH) * column + GRID_CELL_PADDING + 7,
(GRID_CELL_PADDING + GRID_CELL_HEIGHT) * row + GRID_CELL_PADDING + 7])
for obj in self.objs_to_spawn_list:
random_tile = random.randint(0, len(coords) - 1)
obj.rect.x = coords[random_tile][0]
obj.rect.y = coords[random_tile][1]
coords.pop(random_tile)
obj.update()

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@ -1,5 +1,5 @@
import pygame.image
import random
class Knight(pygame.sprite.Sprite):
def __init__(self, img):
@ -9,5 +9,7 @@ class Knight(pygame.sprite.Sprite):
self.image = pygame.transform.scale(self.image, (40, 40))
self.images.append(self.image)
self.rect = self.image.get_rect()
self.health = random.randrange(7, 12)
self.attack = random.randrange(3, 7)
knights_list = pygame.sprite.Group()

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@ -1,17 +1,21 @@
import pygame.image
import random
class Monster(pygame.sprite.Sprite):
images = []
def __init__(self, screen, img):
def __init__(self):
super().__init__()
self.images = []
self.image = pygame.image.load("./resources/textures/dragon.png")
self.image = pygame.transform.scale(self.image, (40, 40))
self.images.append(self.image)
self.rect = self.image.get_rect()
monster_list = pygame.sprite.Group()
x = 337 + 41 * 5
y = 214 + 41 * 7
pygame.draw.rect(screen, (255, 255, 255), pygame.Rect(x, y, 40, 40), 0, 0)
screen.blit(self.image, (x, y))
#x = 337 + 41 * 5
#y = 214 + 41 * 7
#pygame.draw.rect(screen, (255, 255, 255), pygame.Rect(x, y, 40, 40), 0, 0)
#screen.blit(self.image, (x, y))
self.health = random.randrange(15, 25)
self.attack = random.randrange(2, 10)

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