WMICraft/algorithms/genetic/genome.py
2022-05-31 15:50:42 +02:00

95 lines
3.7 KiB
Python

from random import randrange
from typing import List
import numpy as np
import numpy.typing as npt
from common import Position
from const import *
class Genome:
grid: npt.NDArray
knights_red: List[Position]
knights_blue: List[Position]
waters: List[Position]
trees: List[Position]
sands: List[Position]
monsters: List[Position]
def __init__(self):
self.grid = np.zeros((ROWS, COLUMNS), dtype=int)
# todo: spawning castle, monsters, sand, trees in the same way as bellow
self.knights_red = spawn_objects_in_given_area(
grid=self.grid,
object_alias=MAP_ALIASES.get("KNIGHT_RED"),
objects_count=KNIGHTS_PER_TEAM_COUNT,
spawn_position_start=Position(row=LEFT_KNIGHTS_SPAWN_FIRST_ROW, col=LEFT_KNIGHTS_SPAWN_FIRST_COL),
width=KNIGHTS_SPAWN_WIDTH,
height=KNIGHTS_SPAWN_HEIGHT
)
self.knights_blue = spawn_objects_in_given_area(
grid=self.grid,
object_alias=MAP_ALIASES.get("KNIGHT_BLUE"),
objects_count=KNIGHTS_PER_TEAM_COUNT,
spawn_position_start=Position(row=RIGHT_KNIGHTS_SPAWN_FIRST_ROW, col=RIGHT_KNIGHTS_SPAWN_FIRST_COL),
width=KNIGHTS_SPAWN_WIDTH,
height=KNIGHTS_SPAWN_HEIGHT
)
spawn_objects_in_given_area(
grid=self.grid,
object_alias=MAP_ALIASES.get("CASTLE"),
objects_count=4,
spawn_position_start=Position(row=7, col=9),
width=2,
height=2
)
self.waters = spawn_objects_in_given_area(grid=self.grid, object_alias=MAP_ALIASES.get("WATER"),
objects_count=WATER_COUNT)
self.trees = spawn_objects_in_given_area(grid=self.grid, object_alias=MAP_ALIASES.get("TREE"),
objects_count=TREE_COUNT)
self.sands = spawn_objects_in_given_area(grid=self.grid, object_alias=MAP_ALIASES.get("SAND"),
objects_count=SAND_COUNT)
self.monsters = spawn_objects_in_given_area(grid=self.grid, object_alias=MAP_ALIASES.get("MONSTER"),
objects_count=MONSTERS_COUNT)
def is_empty(grid: npt.NDArray, position: Position) -> bool:
return grid[position.row, position.col] in [MAP_ALIASES.get("GRASS"), MAP_ALIASES.get("SAND")]
def is_invalid_area(spawn_position_start, height, width) -> bool:
return spawn_position_start.row + height - 1 < 0 or \
spawn_position_start.row + height - 1 >= ROWS or \
spawn_position_start.col + width - 1 < 0 or \
spawn_position_start.col + width - 1 >= COLUMNS
def spawn_objects_in_given_area(grid: npt.NDArray,
object_alias: str,
objects_count: int = 1,
spawn_position_start: Position = Position(row=0, col=0),
width: int = COLUMNS,
height: int = ROWS) -> List[Position]:
if is_invalid_area(spawn_position_start, height, width):
raise ValueError("Invalid spawn area")
objects_remaining = int(objects_count)
positions = []
while objects_remaining > 0:
row = randrange(spawn_position_start.row, spawn_position_start.row + height)
col = randrange(spawn_position_start.col, spawn_position_start.col + width)
position = Position(row=row, col=col)
if is_empty(grid=grid, position=position):
grid[position.row, position.col] = object_alias
positions.append(position)
objects_remaining -= 1
return positions