WMICraft/logic/spawner.py

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import random
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from common.constants import COLUMNS, ROWS
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class Spawner:
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def __init__(self, map):
self.map = map
def __is_free_field(self, field):
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return field in ['g', 's', ' ']
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def spawn_in_area(self, objects: list, spawn_area_pos_row=0, spawn_area_pos_column=0, spawn_area_width=0,
spawn_area_height=0, size=1):
spawned_objects_count = 0
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while spawned_objects_count != len(objects):
x = random.randint(0, spawn_area_height) + spawn_area_pos_row
y = random.randint(0, spawn_area_width) + spawn_area_pos_column
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if x < ROWS - 1 and y < COLUMNS - 1 and self.__is_free_field(self.map[x][y]):
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for i in range(size):
for j in range(size):
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self.map[x - i][y - j] = objects[spawned_objects_count]
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spawned_objects_count += 1
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def spawn_where_possible(self, objects: list):
spawned_objects_count = 0
while spawned_objects_count != len(objects):
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x = random.randint(0, ROWS - 1)
y = random.randint(0, COLUMNS - 1)
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if self.__is_free_field(self.map[x][y]):
self.map[x][y] = objects[spawned_objects_count]
spawned_objects_count += 1