WMICraft/models/tile.py

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import pygame
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from common.helpers import parse_cord
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class Tile(pygame.sprite.Sprite):
def __init__(self, position, image, group, tile_type=' '):
super().__init__(group)
self.image = image
self._layer = 0
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position_in_px = (parse_cord(position[0]), parse_cord(position[1]))
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self.rect = self.image.get_rect(topleft=position_in_px)
self.tile_type = tile_type