WMICraft/algorithms/a_star.py

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from __future__ import annotations
from dataclasses import dataclass, field
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from typing import Tuple, Optional, List
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from common.constants import ROWS, COLUMNS
FREE_FIELD = ' '
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LEFT = 'LEFT'
RIGHT = 'RIGHT'
UP = 'UP'
DOWN = 'DOWN'
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TURN_LEFT = 'TURN_LEFT'
TURN_RIGHT = 'TURN_RIGHT'
FORWARD = 'FORWARD'
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directions = {
LEFT: (0, -1),
RIGHT: (0, 1),
UP: (-1, 0),
DOWN: (1, 0)
}
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@dataclass
class State:
position: Tuple[int, int]
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direction: str
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@dataclass
class Node:
state: State
parent: Optional[Node]
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action: str
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cost: int = field(init=False)
depth: int = field(init=False)
def __post_init__(self) -> None:
self.cost = 0 if not self.parent else self.parent.cost + 1
self.depth = self.cost
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def __eq__(self, other: Node) -> bool:
return self.state == other.state
def __hash__(self) -> int:
return hash(self.state)
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def expand(node: Node) -> List[Node]:
return [child_node(node=node, action=action) for action in actions(node.state)]
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def child_node(node: Node, action: str) -> Node:
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next_state = result(state=node.state, action=action)
return Node(state=next_state, parent=node, action=action)
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def next_position(current_position: Tuple[int, int], direction: str) -> Tuple[int, int]:
next_row, next_col = directions[direction]
row, col = current_position
return next_row + row, next_col + col
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def valid_move(position: Tuple[int, int], grid: List[List[str]]) -> bool:
row, col = position
return grid[row][col] == FREE_FIELD
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def actions(state: State, grid: List[List[str]]) -> List[str]:
possible_actions = [FORWARD, TURN_LEFT, TURN_RIGHT]
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row, col = state.position
direction = state.direction
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if direction == UP and row == 0:
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remove_forward(possible_actions)
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if direction == DOWN and row == ROWS - 1:
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remove_forward(possible_actions)
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if direction == LEFT and col == 0:
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remove_forward(possible_actions)
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if direction == RIGHT and col == COLUMNS - 1:
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remove_forward(possible_actions)
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if FORWARD not in possible_actions and not valid_move(next_position(state.position, direction), grid):
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remove_forward(possible_actions)
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return possible_actions
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def remove_forward(possible_actions: List[str]) -> None:
if FORWARD in possible_actions:
possible_actions.remove(FORWARD)
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def result(state: State, action: str) -> State:
next_state = State(state.position, state.direction)
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if state.direction == UP:
if action == TURN_LEFT:
next_state.direction = LEFT
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elif action == TURN_RIGHT:
next_state.direction = RIGHT
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elif action == FORWARD:
next_state.position = next_position(state.position, UP)
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elif state.direction == DOWN:
if action == TURN_LEFT:
next_state.direction = RIGHT
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elif action == TURN_RIGHT:
next_state.direction = LEFT
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elif action == FORWARD:
next_state.position = next_position(state.position, DOWN)
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elif state.direction == LEFT:
if action == TURN_LEFT:
next_state.direction = DOWN
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elif action == TURN_RIGHT:
next_state.direction = UP
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elif action == FORWARD:
next_state.position = next_position(state.position, LEFT)
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elif state.direction == RIGHT:
if action == TURN_LEFT:
next_state.direction = UP
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elif action == TURN_RIGHT:
next_state.direction = DOWN
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elif action == FORWARD:
next_state.position = next_position(state.position, RIGHT)
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return next_state
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def goal_test(state: State, goal_list: List[Tuple[int, int]]) -> bool:
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return state.position in goal_list
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def h(state: State, goal: Tuple[int, int]) -> int:
"""heuristics that calculates Manhattan distance between current position and goal"""
x1, y1 = state.position
x2, y2 = goal
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return abs(x1 - x2) + abs(y1 - y2)
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def f(current_node: Node, goal: Tuple[int, int]) -> int:
"""f(n) = g(n) + h(n), g stands for current cost, h for heuristics"""
return current_node.cost + h(state=current_node.state, goal=goal)