WMICraft/models/monster.py

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import pygame.image
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import random
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class Monster(pygame.sprite.Sprite):
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images = []
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def __init__(self):
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super().__init__()
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self.image = pygame.image.load("./resources/textures/dragon2.png")
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self.image = pygame.transform.scale(self.image, (40, 40))
self.images.append(self.image)
self.rect = self.image.get_rect()
monster_list = pygame.sprite.Group()
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self.health = random.randrange(15, 25)
self.attack = random.randrange(2, 10)