Commit Graph

18 Commits

Author SHA1 Message Date
dca9c82b70 health_bar.py - gotowy 2022-04-28 14:13:59 +02:00
1998f94c3d Merge branch 'master' of https://git.wmi.amu.edu.pl/s464965/WMICraft
 Conflicts:
	logic/game.py
2022-04-28 09:51:50 +02:00
e5af464eb2 healthbar WIP - team health bars jako klasa health_bar.py 2022-04-24 22:06:20 +02:00
korzepadawid
1dbb1a0e4c feat: field costs 2022-04-13 18:35:02 +02:00
korzepadawid
04f17e3293 feat: a_star without tile costs 2022-04-12 20:21:29 +02:00
korzepadawid
f4ec5b5869 feat: models 2022-04-11 19:18:03 +02:00
e2fad68813 Merge branch 'master' of https://git.wmi.amu.edu.pl/s464965/WMICraft
 Conflicts:
	common/constants.py
	logic/game.py
	logic/grid.py
	models/knight.py
2022-04-11 17:54:00 +02:00
0a7b6136a5 healthbar WIP 2022-04-11 17:51:46 +02:00
Angelika Iskra
e98a4da2aa finished bfs; 2022-04-11 12:56:22 +02:00
Angelika Iskra
57cdb87820 worked on bfs; 2022-04-11 12:00:15 +02:00
Angelika Iskra
8196a5ec62 bfs - knights are moving but idk where 2022-04-11 00:01:57 +02:00
Angelika Iskra
ac74280271 work on new logic; 2022-04-10 20:28:50 +02:00
GeorgeTom17
7286171207 controlling fields with water and trees 2022-04-06 21:08:32 +02:00
86aa939433 field zna swoj stan ale go sam nie odswieza(trzeba recznie zmieniac wartosc - todo); field jest teraz spritem(co przyda sie pozniej); spawner.py dostosowany do nowego kodu; game.py dostosowane do zmian; twierdza dalej jest widziana jako 1x1 2022-04-05 10:47:45 +02:00
Angelika Iskra
cacb305d47 added castle; 2022-03-24 16:32:14 +01:00
bc6aa0a558 niekompletny update potworów 2022-03-24 12:54:22 +01:00
korzepadawid
352f5ecee9 feat: spawning teams 2022-03-21 20:30:02 +01:00
korzepadawid
190b2bec01 refactor: file structure and cleanup 2022-03-11 19:42:17 +01:00