|
dca9c82b70
|
health_bar.py - gotowy
|
2022-04-28 14:13:59 +02:00 |
|
|
1998f94c3d
|
Merge branch 'master' of https://git.wmi.amu.edu.pl/s464965/WMICraft
Conflicts:
logic/game.py
|
2022-04-28 09:51:50 +02:00 |
|
korzepadawid
|
1dbb1a0e4c
|
feat: field costs
|
2022-04-13 18:35:02 +02:00 |
|
korzepadawid
|
04f17e3293
|
feat: a_star without tile costs
|
2022-04-12 20:21:29 +02:00 |
|
korzepadawid
|
f4ec5b5869
|
feat: models
|
2022-04-11 19:18:03 +02:00 |
|
|
e2fad68813
|
Merge branch 'master' of https://git.wmi.amu.edu.pl/s464965/WMICraft
Conflicts:
common/constants.py
logic/game.py
logic/grid.py
models/knight.py
|
2022-04-11 17:54:00 +02:00 |
|
|
0a7b6136a5
|
healthbar WIP
|
2022-04-11 17:51:46 +02:00 |
|
Angelika Iskra
|
57cdb87820
|
worked on bfs;
|
2022-04-11 12:00:15 +02:00 |
|
Angelika Iskra
|
8196a5ec62
|
bfs - knights are moving but idk where
|
2022-04-11 00:01:57 +02:00 |
|
Angelika Iskra
|
ac74280271
|
work on new logic;
|
2022-04-10 20:28:50 +02:00 |
|
GeorgeTom17
|
7286171207
|
controlling fields with water and trees
|
2022-04-06 21:08:32 +02:00 |
|
|
86aa939433
|
field zna swoj stan ale go sam nie odswieza(trzeba recznie zmieniac wartosc - todo); field jest teraz spritem(co przyda sie pozniej); spawner.py dostosowany do nowego kodu; game.py dostosowane do zmian; twierdza dalej jest widziana jako 1x1
|
2022-04-05 10:47:45 +02:00 |
|
Angelika Iskra
|
cacb305d47
|
added castle;
|
2022-03-24 16:32:14 +01:00 |
|
|
bc6aa0a558
|
niekompletny update potworów
|
2022-03-24 12:54:22 +01:00 |
|
korzepadawid
|
352f5ecee9
|
feat: spawning teams
|
2022-03-21 20:30:02 +01:00 |
|
korzepadawid
|
190b2bec01
|
refactor: file structure and cleanup
|
2022-03-11 19:42:17 +01:00 |
|