Usuń 'venv/Include/site/python3.9/pygame/_pygame.h'
This commit is contained in:
parent
73e822e990
commit
22c521a2dc
@ -1,326 +0,0 @@
|
||||
/*
|
||||
pygame - Python Game Library
|
||||
Copyright (C) 2000-2001 Pete Shinners
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Pete Shinners
|
||||
pete@shinners.org
|
||||
*/
|
||||
|
||||
/* This will use PYGAMEAPI_EXTERN_SLOTS instead
|
||||
* of PYGAMEAPI_DEFINE_SLOTS for base modules.
|
||||
*/
|
||||
#ifndef _PYGAME_INTERNAL_H
|
||||
#define _PYGAME_INTERNAL_H
|
||||
|
||||
#include "pgplatform.h"
|
||||
/*
|
||||
If PY_SSIZE_T_CLEAN is defined before including Python.h, length is a
|
||||
Py_ssize_t rather than an int for all # variants of formats (s#, y#, etc.)
|
||||
*/
|
||||
#define PY_SSIZE_T_CLEAN
|
||||
#include <Python.h>
|
||||
|
||||
/* Ensure PyPy-specific code is not in use when running on GraalPython (PR
|
||||
* #2580) */
|
||||
#if defined(GRAALVM_PYTHON) && defined(PYPY_VERSION)
|
||||
#undef PYPY_VERSION
|
||||
#endif
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
/* SDL 1.2 constants removed from SDL 2 */
|
||||
typedef enum {
|
||||
SDL_HWSURFACE = 0,
|
||||
SDL_RESIZABLE = SDL_WINDOW_RESIZABLE,
|
||||
SDL_ASYNCBLIT = 0,
|
||||
SDL_OPENGL = SDL_WINDOW_OPENGL,
|
||||
SDL_OPENGLBLIT = 0,
|
||||
SDL_ANYFORMAT = 0,
|
||||
SDL_HWPALETTE = 0,
|
||||
SDL_DOUBLEBUF = 0,
|
||||
SDL_FULLSCREEN = SDL_WINDOW_FULLSCREEN,
|
||||
SDL_HWACCEL = 0,
|
||||
SDL_SRCCOLORKEY = 0,
|
||||
SDL_RLEACCELOK = 0,
|
||||
SDL_SRCALPHA = 0,
|
||||
SDL_NOFRAME = SDL_WINDOW_BORDERLESS,
|
||||
SDL_GL_SWAP_CONTROL = 0,
|
||||
TIMER_RESOLUTION = 0
|
||||
} PygameVideoFlags;
|
||||
|
||||
/* the wheel button constants were removed from SDL 2 */
|
||||
typedef enum {
|
||||
PGM_BUTTON_LEFT = SDL_BUTTON_LEFT,
|
||||
PGM_BUTTON_RIGHT = SDL_BUTTON_RIGHT,
|
||||
PGM_BUTTON_MIDDLE = SDL_BUTTON_MIDDLE,
|
||||
PGM_BUTTON_WHEELUP = 4,
|
||||
PGM_BUTTON_WHEELDOWN = 5,
|
||||
PGM_BUTTON_X1 = SDL_BUTTON_X1 + 2,
|
||||
PGM_BUTTON_X2 = SDL_BUTTON_X2 + 2,
|
||||
PGM_BUTTON_KEEP = 0x80
|
||||
} PygameMouseFlags;
|
||||
|
||||
typedef enum {
|
||||
/* Any SDL_* events here are for backward compatibility. */
|
||||
SDL_NOEVENT = 0,
|
||||
|
||||
SDL_ACTIVEEVENT = SDL_USEREVENT,
|
||||
SDL_VIDEORESIZE,
|
||||
SDL_VIDEOEXPOSE,
|
||||
|
||||
PGE_MIDIIN,
|
||||
PGE_MIDIOUT,
|
||||
PGE_KEYREPEAT, /* Special internal pygame event, for managing key-presses
|
||||
*/
|
||||
|
||||
/* DO NOT CHANGE THE ORDER OF EVENTS HERE */
|
||||
PGE_WINDOWSHOWN,
|
||||
PGE_WINDOWHIDDEN,
|
||||
PGE_WINDOWEXPOSED,
|
||||
PGE_WINDOWMOVED,
|
||||
PGE_WINDOWRESIZED,
|
||||
PGE_WINDOWSIZECHANGED,
|
||||
PGE_WINDOWMINIMIZED,
|
||||
PGE_WINDOWMAXIMIZED,
|
||||
PGE_WINDOWRESTORED,
|
||||
PGE_WINDOWENTER,
|
||||
PGE_WINDOWLEAVE,
|
||||
PGE_WINDOWFOCUSGAINED,
|
||||
PGE_WINDOWFOCUSLOST,
|
||||
PGE_WINDOWCLOSE,
|
||||
PGE_WINDOWTAKEFOCUS,
|
||||
PGE_WINDOWHITTEST,
|
||||
|
||||
/* Here we define PGPOST_* events, events that act as a one-to-one
|
||||
* proxy for SDL events (and some extra events too!), the proxy is used
|
||||
* internally when pygame users use event.post()
|
||||
*
|
||||
* At a first glance, these may look redundant, but they are really
|
||||
* important, especially with event blocking. If proxy events are
|
||||
* not there, blocked events dont make it to our event filter, and
|
||||
* that can break a lot of stuff.
|
||||
*
|
||||
* IMPORTANT NOTE: Do not post events directly with these proxy types,
|
||||
* use the appropriate functions from event.c, that handle these proxy
|
||||
* events for you.
|
||||
* Proxy events are for internal use only */
|
||||
PGPOST_EVENTBEGIN, /* mark start of proxy-events */
|
||||
PGPOST_ACTIVEEVENT = PGPOST_EVENTBEGIN,
|
||||
PGPOST_AUDIODEVICEADDED,
|
||||
PGPOST_AUDIODEVICEREMOVED,
|
||||
PGPOST_CONTROLLERAXISMOTION,
|
||||
PGPOST_CONTROLLERBUTTONDOWN,
|
||||
PGPOST_CONTROLLERBUTTONUP,
|
||||
PGPOST_CONTROLLERDEVICEADDED,
|
||||
PGPOST_CONTROLLERDEVICEREMOVED,
|
||||
PGPOST_CONTROLLERDEVICEREMAPPED,
|
||||
PGPOST_CONTROLLERTOUCHPADDOWN,
|
||||
PGPOST_CONTROLLERTOUCHPADMOTION,
|
||||
PGPOST_CONTROLLERTOUCHPADUP,
|
||||
PGPOST_DOLLARGESTURE,
|
||||
PGPOST_DOLLARRECORD,
|
||||
PGPOST_DROPFILE,
|
||||
PGPOST_DROPTEXT,
|
||||
PGPOST_DROPBEGIN,
|
||||
PGPOST_DROPCOMPLETE,
|
||||
PGPOST_FINGERMOTION,
|
||||
PGPOST_FINGERDOWN,
|
||||
PGPOST_FINGERUP,
|
||||
PGPOST_KEYDOWN,
|
||||
PGPOST_KEYUP,
|
||||
PGPOST_JOYAXISMOTION,
|
||||
PGPOST_JOYBALLMOTION,
|
||||
PGPOST_JOYHATMOTION,
|
||||
PGPOST_JOYBUTTONDOWN,
|
||||
PGPOST_JOYBUTTONUP,
|
||||
PGPOST_JOYDEVICEADDED,
|
||||
PGPOST_JOYDEVICEREMOVED,
|
||||
PGPOST_MIDIIN,
|
||||
PGPOST_MIDIOUT,
|
||||
PGPOST_MOUSEMOTION,
|
||||
PGPOST_MOUSEBUTTONDOWN,
|
||||
PGPOST_MOUSEBUTTONUP,
|
||||
PGPOST_MOUSEWHEEL,
|
||||
PGPOST_MULTIGESTURE,
|
||||
PGPOST_NOEVENT,
|
||||
PGPOST_QUIT,
|
||||
PGPOST_SYSWMEVENT,
|
||||
PGPOST_TEXTEDITING,
|
||||
PGPOST_TEXTINPUT,
|
||||
PGPOST_VIDEORESIZE,
|
||||
PGPOST_VIDEOEXPOSE,
|
||||
PGPOST_WINDOWSHOWN,
|
||||
PGPOST_WINDOWHIDDEN,
|
||||
PGPOST_WINDOWEXPOSED,
|
||||
PGPOST_WINDOWMOVED,
|
||||
PGPOST_WINDOWRESIZED,
|
||||
PGPOST_WINDOWSIZECHANGED,
|
||||
PGPOST_WINDOWMINIMIZED,
|
||||
PGPOST_WINDOWMAXIMIZED,
|
||||
PGPOST_WINDOWRESTORED,
|
||||
PGPOST_WINDOWENTER,
|
||||
PGPOST_WINDOWLEAVE,
|
||||
PGPOST_WINDOWFOCUSGAINED,
|
||||
PGPOST_WINDOWFOCUSLOST,
|
||||
PGPOST_WINDOWCLOSE,
|
||||
PGPOST_WINDOWTAKEFOCUS,
|
||||
PGPOST_WINDOWHITTEST,
|
||||
|
||||
PGE_USEREVENT, /* this event must stay in this position only */
|
||||
|
||||
PG_NUMEVENTS =
|
||||
SDL_LASTEVENT /* Not an event. Indicates end of user events. */
|
||||
} PygameEventCode;
|
||||
|
||||
typedef enum {
|
||||
SDL_APPFOCUSMOUSE,
|
||||
SDL_APPINPUTFOCUS,
|
||||
SDL_APPACTIVE
|
||||
} PygameAppCode;
|
||||
|
||||
/* Surface flags: based on SDL 1.2 flags */
|
||||
typedef enum {
|
||||
PGS_SWSURFACE = 0x00000000,
|
||||
PGS_HWSURFACE = 0x00000001,
|
||||
PGS_ASYNCBLIT = 0x00000004,
|
||||
|
||||
PGS_ANYFORMAT = 0x10000000,
|
||||
PGS_HWPALETTE = 0x20000000,
|
||||
PGS_DOUBLEBUF = 0x40000000,
|
||||
PGS_FULLSCREEN = 0x80000000,
|
||||
PGS_SCALED = 0x00000200,
|
||||
|
||||
PGS_OPENGL = 0x00000002,
|
||||
PGS_OPENGLBLIT = 0x0000000A,
|
||||
PGS_RESIZABLE = 0x00000010,
|
||||
PGS_NOFRAME = 0x00000020,
|
||||
PGS_SHOWN = 0x00000040, /* Added from SDL 2 */
|
||||
PGS_HIDDEN = 0x00000080, /* Added from SDL 2 */
|
||||
|
||||
PGS_HWACCEL = 0x00000100,
|
||||
PGS_SRCCOLORKEY = 0x00001000,
|
||||
PGS_RLEACCELOK = 0x00002000,
|
||||
PGS_RLEACCEL = 0x00004000,
|
||||
PGS_SRCALPHA = 0x00010000,
|
||||
PGS_PREALLOC = 0x01000000
|
||||
} PygameSurfaceFlags;
|
||||
|
||||
// TODO Implement check below in a way that does not break CI
|
||||
/* New buffer protocol (PEP 3118) implemented on all supported Py versions.
|
||||
#if !defined(Py_TPFLAGS_HAVE_NEWBUFFER)
|
||||
#error No support for PEP 3118/Py_TPFLAGS_HAVE_NEWBUFFER. Please use a
|
||||
supported Python version. #endif */
|
||||
|
||||
#define RAISE(x, y) (PyErr_SetString((x), (y)), (PyObject *)NULL)
|
||||
#define DEL_ATTR_NOT_SUPPORTED_CHECK(name, value) \
|
||||
do { \
|
||||
if (!value) { \
|
||||
if (name) { \
|
||||
PyErr_Format(PyExc_AttributeError, \
|
||||
"Cannot delete attribute %s", name); \
|
||||
} \
|
||||
else { \
|
||||
PyErr_SetString(PyExc_AttributeError, \
|
||||
"Cannot delete attribute"); \
|
||||
} \
|
||||
return -1; \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
/*
|
||||
* Initialization checks
|
||||
*/
|
||||
|
||||
#define VIDEO_INIT_CHECK() \
|
||||
if (!SDL_WasInit(SDL_INIT_VIDEO)) \
|
||||
return RAISE(pgExc_SDLError, "video system not initialized")
|
||||
|
||||
#define CDROM_INIT_CHECK() \
|
||||
if (!SDL_WasInit(SDL_INIT_CDROM)) \
|
||||
return RAISE(pgExc_SDLError, "cdrom system not initialized")
|
||||
|
||||
#define JOYSTICK_INIT_CHECK() \
|
||||
if (!SDL_WasInit(SDL_INIT_JOYSTICK)) \
|
||||
return RAISE(pgExc_SDLError, "joystick system not initialized")
|
||||
|
||||
/* thread check */
|
||||
#ifdef WITH_THREAD
|
||||
#define PG_CHECK_THREADS() (1)
|
||||
#else /* ~WITH_THREAD */
|
||||
#define PG_CHECK_THREADS() \
|
||||
(RAISE(PyExc_NotImplementedError, "Python built without thread support"))
|
||||
#endif /* ~WITH_THREAD */
|
||||
|
||||
#define PyType_Init(x) (((x).ob_type) = &PyType_Type)
|
||||
|
||||
/*
|
||||
* event module internals
|
||||
*/
|
||||
struct pgEventObject {
|
||||
PyObject_HEAD int type;
|
||||
PyObject *dict;
|
||||
};
|
||||
|
||||
/*
|
||||
* surflock module internals
|
||||
*/
|
||||
typedef struct {
|
||||
PyObject_HEAD PyObject *surface;
|
||||
PyObject *lockobj;
|
||||
PyObject *weakrefs;
|
||||
} pgLifetimeLockObject;
|
||||
|
||||
/*
|
||||
* surface module internals
|
||||
*/
|
||||
struct pgSubSurface_Data {
|
||||
PyObject *owner;
|
||||
int pixeloffset;
|
||||
int offsetx, offsety;
|
||||
};
|
||||
|
||||
/*
|
||||
* color module internals
|
||||
*/
|
||||
struct pgColorObject {
|
||||
PyObject_HEAD Uint8 data[4];
|
||||
Uint8 len;
|
||||
};
|
||||
|
||||
/*
|
||||
* include public API
|
||||
*/
|
||||
#include "include/_pygame.h"
|
||||
|
||||
/* Slot counts.
|
||||
* Remember to keep these constants up to date.
|
||||
*/
|
||||
|
||||
#define PYGAMEAPI_RECT_NUMSLOTS 5
|
||||
#define PYGAMEAPI_JOYSTICK_NUMSLOTS 2
|
||||
#define PYGAMEAPI_DISPLAY_NUMSLOTS 2
|
||||
#define PYGAMEAPI_SURFACE_NUMSLOTS 4
|
||||
#define PYGAMEAPI_SURFLOCK_NUMSLOTS 8
|
||||
#define PYGAMEAPI_RWOBJECT_NUMSLOTS 7
|
||||
#define PYGAMEAPI_PIXELARRAY_NUMSLOTS 2
|
||||
#define PYGAMEAPI_COLOR_NUMSLOTS 5
|
||||
#define PYGAMEAPI_MATH_NUMSLOTS 2
|
||||
#define PYGAMEAPI_CDROM_NUMSLOTS 2
|
||||
#define PYGAMEAPI_BASE_NUMSLOTS 24
|
||||
#define PYGAMEAPI_EVENT_NUMSLOTS 6
|
||||
|
||||
#endif /* _PYGAME_INTERNAL_H */
|
Loading…
Reference in New Issue
Block a user