AIprojekt-wozek/venv/Lib/site-packages/pygame/surface.pyi
2022-03-10 19:45:28 +01:00

122 lines
4.4 KiB
Python

from typing import Any, List, Optional, Sequence, Text, Tuple, Union, overload
from pygame.bufferproxy import BufferProxy
from pygame.math import Vector2
from pygame.rect import Rect
from ._common import _CanBeRect, _ColorValue, _Coordinate, _RgbaOutput
class Surface(object):
_pixels_address: int
@overload
def __init__(
self,
size: _Coordinate,
flags: int = ...,
depth: int = ...,
masks: Optional[_ColorValue] = ...,
) -> None: ...
@overload
def __init__(
self,
size: _Coordinate,
flags: int = ...,
surface: Surface = ...,
) -> None: ...
def blit(
self,
source: Surface,
dest: Union[_Coordinate, _CanBeRect],
area: Optional[_CanBeRect] = ...,
special_flags: int = ...,
) -> Rect: ...
def blits(
self,
blit_sequence: Sequence[
Union[
Tuple[Surface, Union[_Coordinate, _CanBeRect]],
Tuple[Surface, Union[_Coordinate, _CanBeRect], Union[_CanBeRect, int]],
Tuple[Surface, Union[_Coordinate, _CanBeRect], _CanBeRect, int],
]
],
doreturn: Union[int, bool] = 1,
) -> Union[List[Rect], None]: ...
@overload
def convert(self, surface: Surface) -> Surface: ...
@overload
def convert(self, depth: int, flags: int = ...) -> Surface: ...
@overload
def convert(self, masks: _ColorValue, flags: int = ...) -> Surface: ...
@overload
def convert(self) -> Surface: ...
@overload
def convert_alpha(self, surface: Surface) -> Surface: ...
@overload
def convert_alpha(self) -> Surface: ...
def copy(self) -> Surface: ...
def fill(
self,
color: _ColorValue,
rect: Optional[_CanBeRect] = ...,
special_flags: int = ...,
) -> Rect: ...
def scroll(self, dx: int = ..., dy: int = ...) -> None: ...
@overload
def set_colorkey(self, color: _ColorValue, flags: int = ...) -> None: ...
@overload
def set_colorkey(self, color: None) -> None: ...
def get_colorkey(self) -> Optional[_RgbaOutput]: ...
@overload
def set_alpha(self, value: int, flags: int = ...) -> None: ...
@overload
def set_alpha(self, value: None) -> None: ...
def get_alpha(self) -> Optional[int]: ...
def lock(self) -> None: ...
def unlock(self) -> None: ...
def mustlock(self) -> bool: ...
def get_locked(self) -> bool: ...
def get_locks(self) -> Tuple[Any, ...]: ...
def get_at(self, x_y: Sequence[int]) -> _RgbaOutput: ...
def set_at(self, x_y: Sequence[int], color: _ColorValue) -> None: ...
def get_at_mapped(self, x_y: Sequence[int]) -> int: ...
def get_palette(self) -> List[_RgbaOutput]: ...
def get_palette_at(self, index: int) -> _RgbaOutput: ...
def set_palette(self, palette: List[_ColorValue]) -> None: ...
def set_palette_at(self, index: int, color: _ColorValue) -> None: ...
def map_rgb(self, color: _ColorValue) -> int: ...
def unmap_rgb(self, mapped_int: int) -> _RgbaOutput: ...
def set_clip(self, rect: Optional[_CanBeRect]) -> None: ...
def get_clip(self) -> Rect: ...
@overload
def subsurface(self, rect: Union[_CanBeRect, Rect]) -> Surface: ...
@overload
def subsurface(
self,
left_top: Union[List[float], Tuple[float, float], Vector2],
width_height: Union[List[float], Tuple[float, float], Vector2],
) -> Surface: ...
@overload
def subsurface(
self, left: float, top: float, width: float, height: float
) -> Surface: ...
def get_parent(self) -> Surface: ...
def get_abs_parent(self) -> Surface: ...
def get_offset(self) -> Tuple[int, int]: ...
def get_abs_offset(self) -> Tuple[int, int]: ...
def get_size(self) -> Tuple[int, int]: ...
def get_width(self) -> int: ...
def get_height(self) -> int: ...
def get_rect(self, **kwargs: Any) -> Rect: ...
def get_bitsize(self) -> int: ...
def get_bytesize(self) -> int: ...
def get_flags(self) -> int: ...
def get_pitch(self) -> int: ...
def get_masks(self) -> _RgbaOutput: ...
def set_masks(self, color: _ColorValue) -> None: ...
def get_shifts(self) -> _RgbaOutput: ...
def set_shifts(self, color: _ColorValue) -> None: ...
def get_losses(self) -> _RgbaOutput: ...
def get_bounding_rect(self, min_alpha: int = ...) -> Rect: ...
def get_view(self, kind: Text = ...) -> BufferProxy: ...
def get_buffer(self) -> BufferProxy: ...