SW-Wiktor-Bombola/proj1/p1/Library/PackageCache/com.unity.visualscripting@1.6.1/CHANGELOG.md
2021-10-24 22:26:58 +02:00

7.7 KiB

Changelog

All notable changes to this project will be documented in this file. The format is based on Keep a Changelog

[1.6.1] - 2021-03-30

Fixed

  • Fixed bug caused by Editor API transitioning from private to public

[1.6.0] - 2021-03-23

Changed

  • Updated graph migration process

[1.5.2] - 2021-03-05

Changed

  • User interface updated
  • Names in different UI elements made to be more consistent with new naming schemes

[1.5.1] - 2021-02-23

Added

  • Warn the user when an Input System Package event is referencing an action of the wrong type for that event
  • A warning is raised when adding more than one Input unit in a SuperUnit
  • "Open" inspector button and double clicking a graph in the project browser now opens the visual scripting editor
  • A warning is raised when the step's default value of the For unit is set to 0.

Fixed

  • Fixed "Restore to Defaults" buttons in the Project Settings window
  • Fixed ThreadAbortException when entering Play Mode while searching in the Fuzzy Finder
  • Fixed Visual Scripting Preferences being searchable BOLT-1218
  • Fixed ScalarAdd unit migration from 1.4.13 to 1.4.14 and above
  • Fixed Open the graph window no longer causes Unity UI stop processing mouse click BOLT-1159,
  • Fixed Fuzzy finder no longer blinks when trying to add a node BOLT-1157,
  • Fixed Fuzzy search no longer drops keyboard inputs and respond slowly BOLT-1214,
  • Fixed Fuzzy finder search window no longer remains above all other windows BOLT-1197"
  • Fixed Dropdown icon is not clipped with TextField under "Get Variable"
  • Fixed Scale groups when zoom is not at 1x
  • Fixed graph getting corrupted when adding "Get Action Map" unit
  • Fixed node description being sometimes clipped
  • Fixed warnings overflow in the console when deleting and adding a boolean variable in the blackboard
  • Fixed warnings when entering play mode when the "Script Changes While Playing" is set to Recompile And Continue Playing
  • Fixed resize cursor rect on group when graph window is zoomed
  • Fixed VisualScripting.Generated folder is removed when removing the VisualScripting package.
  • Fixed error when executing "Fix Missing Scripts" in a HDRP project
  • Visual Scripting Preferences spacing has been adjusted to avoid overlaps
  • Fixed rendering of inactive ObjectFields
  • Fixed sidebar (graph inspector/blackboard) resize when a vertical scrollbar is needed
  • Fixed variable type reset to Enum when changing from Enum to GameObject when both Blackbaord and Variables inspector are displayed
  • Help button in the visual scripting Assets and Behaviours inspector now link to the package documentation.
  • FlowMachine type is now back in usable types.
  • Fixed GraphPointerException occurs when nesting graph within itself BOLT-1257
  • Fixed RenamedFrom attribute does not function correctly on array references to a renamed type BOLT-1149
  • Fixed error message when custom inspectors are generated
  • Fixed missing succession for Cooldown. Output of Cooldown completed is treated as unentered. BOLT-725
  • Fixed infinite loop when setting the For unit's step's default value to 0. Instead, the unit won't be executed and the exit output will be triggered directly.
  • Fixed Object Variables tabs not updated when creating a Prefab
  • Fixed console errors when deleting a Prefab with a Visual Script
  • Fixed console errors when editing nested graphs during Play Mode
  • Fixed console errors when opening the standalone profiler window

[1.5.1-pre.5] - 2021-01-20

Changed

  • Removed code referring to an unused SceneManagement.PrefabStage API

[1.5.1-pre.3] - 2020-12-07

Added

  • Added Visual Scripting as built-in package as of Unity 2021.1
  • Added New Input System Support. You can import the Input System package, activate the back-end and regenerate units to use.
  • Added AOT Pre-Compile to automatically run when building AOT platforms
  • Improved UI for deprecated built-in nodes
  • Added automatic unit generation the first time the graph window is opened

Changed

  • Switched to delivering source instead of pre-built .NET 3/4 assemblies
  • Updated Documentation
  • Renamed assemblies to match Unity.VisualScripting naming scheme (Ex: Bolt.Core -> Unity.VisualScripting.Core)
  • Merged Ludiq.Core and Ludiq.Graphs into Unity.VisualScripting.Core
  • Moved Setup Wizard contents from pop-up on Editor startup to Player Settings. You can change the default settings from "Player Settings > Visual Scripting"
  • Renamed "Assembly Options" to "Node Library"
  • Renamed "Flow Graph" to "Script Graph"
  • Renamed "Flow Machine" to "Script Machine"
  • Renamed "Macro" graphs to "Graph" in machine source configuration and "GraphAsset" in Assets
  • Renamed "Control Input/Output" to "Trigger Input/Output"
  • Renamed "Value Input/Output" to "Data Input/Output"
  • Updated built-in nodes. The Fuzzy Finder still accepts earlier version names of nodes.
  • Renamed "Branch" node to "If"
  • Renamed "Self" node to "This"
  • Deprecated the previous Add unit. The Sum unit has been renamed to Add.
  • Updated Window Naming
  • Changed "Variables" window to "Blackboard"
  • Changed "Graph" window to "Script Graph" and "State Graph"
  • Updated Bolt Preferences
  • Renamed Bolt Preferences to "Visual Scripting"
  • Removed BoltEx
  • Moved settings previously accessed from "Window > Bolt" to preferences
  • Renamed Control Schemes from "Unity/Unreal" to "Default/Alternate" (Neither control scheme currently matches their respective editors' controls and will be updated in a future release)
  • Consolidated Graph editor, Blackboard and Graph Inspector into a single window
  • Updated Third-Party Notices
  • Plugin version information has been removed from the Visual Scripting settings window. This information can be retrieved from the Package Manager.

Fixed

  • Corrected UGUI event management to trickle down correctly when the hierarchy contains a Unity Message Listener BOLT-2
  • Fixed backup failures with large projects BOLT-10
  • Fixed "Null Reference" when opening the Graph Window for the first time BOLT-996
  • Fixed IL2CPP build crash on startup BOLT-1036
  • Fixed IL2CPP issue around converting certain managed types BOLT-8
  • Fixed deserialization issues when undoing graphs with Wait nodes BOLT-679
  • Fixed "SelectOnEnum" node behavior enums containing non-unique values e.g. "RuntimePlatform" BOLT-688