fix: planets
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d150694eff
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@ -63,7 +63,7 @@
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v143</PlatformToolset>
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<PlatformToolset>v142</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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@ -112,7 +112,7 @@ void processInput(GLFWwindow* window)
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if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
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glfwSetWindowShouldClose(window, true);
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float cameraSpeed = 0.1f * deltaTime * 30;
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float cameraSpeed = 0.1f * deltaTime * 20;
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if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS)
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spaceshipPos += cameraSpeed * spaceshipDir;
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if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS)
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@ -242,7 +242,7 @@ void renderScene(GLFWwindow* window) {
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drawSkybox(cubeContext, glm::translate(cameraPos), texture::cube);
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//desired objects go here
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drawObjectSun(sunContext, glm::scale(glm::vec3(0.1f)) * glm::eulerAngleY(time / 10));
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drawObjectSun(sunContext, glm::scale(glm::vec3(0.1f)));
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glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));
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glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceshipDir));
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@ -263,11 +263,11 @@ void renderScene(GLFWwindow* window) {
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* glm::scale(glm::vec3(0.005f)),
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texture::ship_albedo, texture::ship_normal, texture::ship_ao, texture::ship_roughness, texture::ship_metallic);
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drawObjectPBR(planetContext, glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::eulerAngleY(-0.5f * time), texture::planet_albedo, texture::planet_normal, texture::planet_ao, texture::planet_roughness, texture::planet_metallic);
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drawObjectPBR(planetContext, glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(-4.f, 0, 0)) * glm::eulerAngleY(-0.5f * time), texture::mars_albedo, texture::mars_normal, texture::mars_ao, texture::mars_roughness, texture::mars_metallic);
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drawObjectPBR(planetContext, glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(0, 0, 4.f)) * glm::eulerAngleY(-0.5f * time), texture::jupiter_albedo, texture::jupiter_normal, texture::jupiter_ao, texture::jupiter_roughness, texture::jupiter_metallic);
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drawObjectPBR(planetContext, glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(0, 0, -4.f)) * glm::eulerAngleY(-0.5f * time), texture::earth_albedo, texture::earth_normal, texture::earth_ao, texture::earth_roughness, texture::earth_metallic);
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drawObjectPBR(planetContext, glm::translate(glm::vec3(4.f, 0, 4.f)) * glm::eulerAngleY(-0.5f * time), texture::moon_albedo, texture::moon_normal, texture::moon_ao, texture::moon_roughness, texture::moon_metallic);
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drawObjectPBR(planetContext, glm::eulerAngleY(time / 4) * glm::translate(glm::vec3(6.f, 0, 0)) * glm::eulerAngleY(-0.7f * time) * glm::scale(glm::vec3(0.4f)), texture::planet_albedo, texture::planet_normal, texture::planet_ao, texture::planet_roughness, texture::planet_metallic);
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drawObjectPBR(planetContext, glm::eulerAngleY(time / 5) * glm::translate(glm::vec3(-7.f, 0, 0)) * glm::eulerAngleY(-0.3f * time) * glm::scale(glm::vec3(0.2f)), texture::mars_albedo, texture::mars_normal, texture::mars_ao, texture::mars_roughness, texture::mars_metallic);
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drawObjectPBR(planetContext, glm::eulerAngleY(time / 7) * glm::translate(glm::vec3(0, 0, 8.f)) * glm::eulerAngleY(-2.0f * time) * glm::scale(glm::vec3(0.3f)), texture::jupiter_albedo, texture::jupiter_normal, texture::jupiter_ao, texture::jupiter_roughness, texture::jupiter_metallic);
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drawObjectPBR(planetContext, glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(0, 0, -3.f)) * glm::eulerAngleY(-1.5f * time) * glm::scale(glm::vec3(0.1f)), texture::earth_albedo, texture::earth_normal, texture::earth_ao, texture::earth_roughness, texture::earth_metallic);
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drawObjectPBR(planetContext, glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(0, 0, -3.f)) * glm::eulerAngleY( 2.f * time) * glm::translate(glm::vec3(0.4f, 0, 0.4f)) * glm::eulerAngleY(-0.5f * time) * glm::scale(glm::vec3(0.04f)), texture::moon_albedo, texture::moon_normal, texture::moon_ao, texture::moon_roughness, texture::moon_metallic);
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drawObjectPBR(stationContext, glm::translate(glm::vec3(0.f, 3.f, 0.f)) * glm::scale(glm::vec3(0.1f)) * glm::eulerAngleY(time), texture::station_albedo, texture::station_normal, texture::station_ao, texture::station_roughness, texture::station_metallic);
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//desired objects end here
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@ -301,7 +301,7 @@ void init(GLFWwindow* window)
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loadModelToContext("./models/sphere.obj", planetContext);
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loadModelToContext("./models/station.obj", stationContext);
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loadModelToContext("./models/station.max", stationContext);
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loadModelToContext("./models/cube.obj", cubeContext);
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