fix: inverted sun texture
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@ -17,5 +17,5 @@ void main()
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worldPos = (modelMatrix* vec4(vertexPosition,1)).xyz;
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vecNormal = (modelMatrix* vec4(vertexNormal,0)).xyz;
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gl_Position = transformation * vec4(vertexPosition, 1.0);
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outVertexTexCoord = -1*vertexTexCoord;
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outVertexTexCoord = vertexTexCoord;
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}
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