12 lines
231 B
GLSL
12 lines
231 B
GLSL
#version 430 core
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in vec2 TexCoords;
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in vec4 ParticleColor;
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out vec4 FragColor;
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uniform sampler2D sprite;
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void main()
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{
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FragColor = (texture(sprite, TexCoords) * ParticleColor);
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FragColor = texture(sprite, TexCoords);
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} |