16 lines
256 B
GLSL
16 lines
256 B
GLSL
#version 430 core
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uniform sampler2D colorTexture;
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in vec3 vecNormal;
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in vec3 worldPos;
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in vec2 outVertexTexCoord;
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out vec4 outColor;
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void main()
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{
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vec4 textureColor = texture2D(colorTexture, outVertexTexCoord);
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outColor = vec4(textureColor.rgb,1);
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}
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