minor changes: add move() - merges move methods

This commit is contained in:
mikoMaz 2023-03-11 20:43:06 +01:00
parent 2902b7b143
commit 9a58e4047d

48
main.py
View File

@ -30,24 +30,19 @@ class Tractor:
self.parent_screen.blit(pygame.transform.rotate(self.block, self.angle), (self.x, self.y)) # rotate tractor
pygame.display.flip() # updating screen
def move_left(self):
self.x -= 50
self.angle = 90
self.draw()
def move_right(self):
self.x += 50
self.angle = 270
self.draw()
def move_up(self):
self.y -= 50
self.angle = 0
self.draw()
def move_down(self):
self.y += 50
self.angle = 180
def move(self, direction):
if direction == 'up':
self.y -= 50
self.angle = 0
if direction == 'down':
self.y += 50
self.angle = 180
if direction == 'left':
self.x -= 50
self.angle = 90
if direction == 'right':
self.x += 50
self.angle = 270
self.draw()
def walk(self):
@ -63,14 +58,7 @@ class Tractor:
choice.pop(1)
self.direction = random.choice(choice)
if self.direction == 'up':
self.move_up()
if self.direction == 'down':
self.move_down()
if self.direction == 'left':
self.move_left()
if self.direction == 'right':
self.move_right()
self.move(self.direction)
class Game:
@ -100,13 +88,13 @@ class Game:
running = False
# in case we want to use keyboard
# if pygame.key.get_pressed()[K_UP]:
# self.tractor.move_up()
# self.tractor.move('up')
# if pygame.key.get_pressed()[K_DOWN]:
# self.tractor.move_down()
# self.tractor.move('down')
# if pygame.key.get_pressed()[K_LEFT]:
# self.tractor.move_left()
# self.tractor.move('left')
# if pygame.key.get_pressed()[K_RIGHT]:
# self.tractor.move_right()
# self.tractor.move('right')
elif event.type == QUIT:
running = False