add: new action seed, harvest; change: new land images
13
blocks.py
@ -19,6 +19,13 @@ class Blocks:
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self.alive_leaf_image = pygame.image.load(r'resources/alive.png').convert_alpha()
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self.alive_leaf_image = pygame.transform.scale(self.alive_leaf_image, (cell_size, cell_size))
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self.fawn_seed_image = pygame.image.load(r'resources/fawn_seed.png').convert_alpha()
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self.fawn_seed_image = pygame.transform.scale(self.fawn_seed_image, (cell_size, cell_size))
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self.fawn_wheat_image = pygame.image.load(r'resources/fawn_wheat.png').convert_alpha()
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self.fawn_wheat_image = pygame.transform.scale(self.fawn_wheat_image, (cell_size, cell_size))
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self.soil = soil.Soil()
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def locate_blocks(self, blocks_number, cell_number, body):
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@ -42,6 +49,12 @@ class Blocks:
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self.parent_screen.blit(self.stone_image, (x, y))
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if color == 'flower':
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self.parent_screen.blit(self.flower_image, (x, y))
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if color == 'fawn_seed':
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self.parent_screen.blit(self.fawn_seed_image, (x, y))
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if color == 'fawn_wheat':
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self.parent_screen.blit(self.fawn_wheat_image, (x, y))
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# if color == 'potato':
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# pass
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21
land.py
@ -9,27 +9,24 @@ class Land:
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self._irrigation = irrigation
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self.all_soil_body = all_soil_body
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self.grass_image = pygame.image.load(r'resources/grass.png').convert()
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self.grass_image = pygame.image.load(r'resources/grass.png').convert_alpha()
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self.grass_image = pygame.transform.scale(self.grass_image, (cell_size, cell_size))
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self.bad_grass_image = pygame.image.load(r'resources/bad_grass.png').convert()
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self.bad_grass_image = pygame.transform.scale(self.bad_grass_image, (cell_size, cell_size))
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# self.bad_grass_image = pygame.image.load(r'resources/bad_grass.png').convert()
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# self.bad_grass_image = pygame.transform.scale(self.bad_grass_image, (cell_size, cell_size))
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self.black_earth_image = pygame.image.load(r'resources/black_earth.png').convert()
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self.black_earth_image = pygame.image.load(r'resources/grass.png').convert()
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self.black_earth_image = pygame.transform.scale(self.black_earth_image, (cell_size, cell_size))
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self.brown_earth_image = pygame.image.load(r'resources/brown_earth.png').convert()
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self.brown_earth_image = pygame.transform.scale(self.brown_earth_image, (cell_size, cell_size))
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self.green_earth_image = pygame.image.load(r'resources/grass.png').convert()
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self.green_earth_image = pygame.transform.scale(self.green_earth_image, (cell_size, cell_size))
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self.fawn_soil_image = pygame.image.load(r'resources/fawn_soil.png').convert()
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self.fawn_soil_image = pygame.transform.scale(self.fawn_soil_image, (cell_size, cell_size))
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self.fen_soil_image = pygame.image.load(r'resources/fen_soil.png').convert()
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self.fen_soil_image = pygame.image.load(r'resources/grass.png').convert()
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self.fen_soil_image = pygame.transform.scale(self.fen_soil_image, (cell_size, cell_size))
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# for i in range(0, cell_number):
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# for k in range(0, cell_number):
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# all_soil_body.append([i, k])
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def locate_soil(self, soil_body): # finds free places(coordinates) for soil and adds them to soil_body[]
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number_of_blocs_for_each_soil = 50
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@ -53,8 +50,8 @@ class Land:
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y = int(body[1] * self.cell_size)
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if soil_name == 'black_earth':
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self.parent_screen.blit(self.black_earth_image, (x, y))
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if soil_name == 'brown_earth':
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self.parent_screen.blit(self.brown_earth_image, (x, y))
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if soil_name == 'green_earth':
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self.parent_screen.blit(self.green_earth_image, (x, y))
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if soil_name == 'fawn_soil':
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self.parent_screen.blit(self.fawn_soil_image, (x, y))
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if soil_name == 'fen_soil':
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29
main.py
@ -15,6 +15,7 @@ class Game:
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blocks_number = 15
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def __init__(self):
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self.dead_leaf_body = []
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self.green_leaf_body = []
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self.stone_body = []
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@ -22,8 +23,11 @@ class Game:
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self.dead_grass_body = []
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self.grass_body = []
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self.fawn_seed_body = []
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self.fawn_wheat_body = []
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self.black_earth_body = []
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self.brown_earth_body = []
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self.green_earth_body = []
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self.fawn_soil_body = []
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self.fen_soil_body = []
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self.allBodyPos = []
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@ -37,8 +41,8 @@ class Game:
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# finds places for every type soil and grass
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self.black_earth = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
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self.black_earth.locate_soil(self.black_earth_body)
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self.brown_earth = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
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self.brown_earth.locate_soil(self.brown_earth_body)
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self.green_earth = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
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self.green_earth.locate_soil(self.green_earth_body)
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self.fawn_soil = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
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self.fawn_soil.locate_soil(self.fawn_soil_body)
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self.fen_soil = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
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@ -50,8 +54,8 @@ class Game:
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self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.stone_body)
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self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.flower_body)
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self.potato = blocks.Blocks(self.surface, self.cell_size)
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self.potato.locate_soil('black earth', 6, 1, [])
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# self.potato = blocks.Blocks(self.surface, self.cell_size)
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# self.potato.locate_soil('black earth', 6, 1, [])
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self.tractor = tractor.Tractor(self.surface, self.cell_size)
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self.tractor.draw()
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@ -84,23 +88,34 @@ class Game:
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if pygame.key.get_pressed()[K_SPACE]:
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self.tractor.water(self.dead_leaf_body, self.green_leaf_body, self.cell_size)
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# self.tractor.water(self.grass_body, self.dead_grass_body, self.cell_size)
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if pygame.key.get_pressed()[K_q]:
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self.tractor.harvest(self.fawn_seed_body, self.fawn_wheat_body, self.cell_size)
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self.tractor.put_seed(self.fawn_soil_body, self.fawn_seed_body, self.cell_size)
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elif event.type == QUIT:
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running = False
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self.surface.fill((140, 203, 97)) # background color
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self.surface.fill((123, 56, 51)) # background color
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self.grass.set_and_place_block_of_grass('good')
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self.black_earth.place_soil(self.black_earth_body, 'black_earth')
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self.brown_earth.place_soil(self.brown_earth_body, 'brown_earth')
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self.green_earth.place_soil(self.green_earth_body, 'green_earth')
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self.fawn_soil.place_soil(self.fawn_soil_body, 'fawn_soil')
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self.fen_soil.place_soil(self.fen_soil_body, 'fen_soil')
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#plants examples
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self.blocks.place_blocks(self.surface, self.cell_size, self.dead_leaf_body, 'leaf')
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self.blocks.place_blocks(self.surface, self.cell_size, self.green_leaf_body, 'alive')
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self.blocks.place_blocks(self.surface, self.cell_size, self.stone_body, 'stone')
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self.blocks.place_blocks(self.surface, self.cell_size, self.flower_body, 'flower')
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#seeds
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self.blocks.place_blocks(self.surface, self.cell_size, self.fawn_seed_body, 'fawn_seed')
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#wheat
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self.blocks.place_blocks(self.surface, self.cell_size, self.fawn_wheat_body, 'fawn_wheat')
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self.tractor.draw()
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pygame.display.update()
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Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 2.6 KiB |
BIN
resources/black_seed.png
Normal file
After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 24 KiB |
BIN
resources/earth2.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
resources/fawn_seed.png
Normal file
After Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 53 KiB After Width: | Height: | Size: 53 KiB |
22
tractor.py
@ -22,7 +22,7 @@ class Tractor:
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self.angle = 0
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self.direction = 'up'
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self.image = self.down
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self.step = 0
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self.lastVisitedBlocks = [] # as tractor moves it stores last 3 coordinates
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@ -47,7 +47,10 @@ class Tractor:
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if self.x != (cell_number-1)*cell_size:
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self.x += cell_size
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self.image = self.right
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self.step = self.step + 1
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print(self.x, self.y)
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print(self.step)
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def water(self, body_before, body_after, cell_size):
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self.pos = [self.x/cell_size, self.y/cell_size]
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@ -57,6 +60,23 @@ class Tractor:
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print('HERE!')
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#print(body)
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def put_seed(self, body, seed_body, cell_size):
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#self.step = 0
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self.pos = [self.x/cell_size, self.y/cell_size]
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if self.pos in body:
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#body.remove(self.pos)
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seed_body.append(self.pos)
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print('HERE IS THE SEED!')
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def harvest(self, seed_body, wheat_body, cell_size):
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self.pos = [self.x/cell_size, self.y/cell_size]
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if self.pos in seed_body:
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seed_body.remove(self.pos)
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wheat_body.append(self.pos)
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print('HERE IS THE WHEAT!')
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def walk(self):
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choice = ['up', 'down', 'left', 'right']
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