Compare commits
2 Commits
9a58e4047d
...
5805722a3d
Author | SHA1 | Date | |
---|---|---|---|
|
5805722a3d | ||
2c996cc86f |
99
main.py
99
main.py
@ -1,17 +1,24 @@
|
||||
import pygame
|
||||
from pygame.locals import *
|
||||
import random
|
||||
from pygame.locals import *
|
||||
from datetime import datetime
|
||||
|
||||
#main variables
|
||||
class Configurations:
|
||||
cell_size = 50
|
||||
screen_size = 500
|
||||
# def _init_(self):
|
||||
|
||||
class Lines:
|
||||
def __init__(self, parent_scr):
|
||||
self.parent_scr = parent_scr
|
||||
|
||||
|
||||
def draw_lines(self): # background lines
|
||||
conf = Configurations()
|
||||
for i in range(1, 10):
|
||||
pygame.draw.line(self.parent_scr, (228, 253, 227), (50 * i, 0), (50 * i, 500), 1)
|
||||
pygame.draw.line(self.parent_scr, (228, 253, 227), (0, 50 * i), (500, 50 * i), 1)
|
||||
pygame.draw.line(self.parent_scr, (228, 253, 227), (conf.cell_size * i, 0), (conf.cell_size * i, conf.screen_size), 1)
|
||||
pygame.draw.line(self.parent_scr, (228, 253, 227), (0, conf.cell_size * i), (conf.screen_size, conf.cell_size * i), 1)
|
||||
pygame.display.flip()
|
||||
|
||||
|
||||
@ -25,25 +32,26 @@ class Tractor:
|
||||
self.direction = 'up'
|
||||
|
||||
def draw(self):
|
||||
self.parent_screen.fill((120, 120, 0)) # background color
|
||||
#self.parent_screen.fill((120, 120, 0)) # background color
|
||||
self.parent_screen.blit(self.block, (self.x, self.y))
|
||||
self.parent_screen.blit(pygame.transform.rotate(self.block, self.angle), (self.x, self.y)) # rotate tractor
|
||||
pygame.display.flip() # updating screen
|
||||
|
||||
def move(self, direction):
|
||||
conf = Configurations()
|
||||
if direction == 'up':
|
||||
self.y -= 50
|
||||
self.y -= conf.cell_size
|
||||
self.angle = 0
|
||||
if direction == 'down':
|
||||
self.y += 50
|
||||
self.y += conf.cell_size
|
||||
self.angle = 180
|
||||
if direction == 'left':
|
||||
self.x -= 50
|
||||
self.x -= conf.cell_size
|
||||
self.angle = 90
|
||||
if direction == 'right':
|
||||
self.x += 50
|
||||
self.x += conf.cell_size
|
||||
self.angle = 270
|
||||
self.draw()
|
||||
#self.draw()
|
||||
|
||||
def walk(self):
|
||||
choice = ['up', 'down', 'left', 'right']
|
||||
@ -61,48 +69,87 @@ class Tractor:
|
||||
self.move(self.direction)
|
||||
|
||||
|
||||
class Field:
|
||||
def __init__(self, parent_screen):
|
||||
self.parent_screen = parent_screen
|
||||
self.block = pygame.image.load(r'resources/field.png').convert()
|
||||
|
||||
def place_field(self, field_matrix):
|
||||
conf = Configurations()
|
||||
for m, posY in enumerate(field_matrix):
|
||||
for n, posX in enumerate(posY):
|
||||
if field_matrix[m][n] == 1:
|
||||
self.parent_screen.blit(self.block, (n * conf.cell_size, m * conf.cell_size))
|
||||
|
||||
pygame.display.flip()
|
||||
|
||||
|
||||
class Game:
|
||||
field_matrix = [[0 for m in range(10)] for n in range(10)]
|
||||
for i in range(10):
|
||||
while True:
|
||||
field_posX = random.randint(0, 9)
|
||||
field_posY = random.randint(0, 9)
|
||||
|
||||
if field_matrix[field_posY][field_posX] == 0:
|
||||
field_matrix[field_posY][field_posX] = 1
|
||||
break
|
||||
|
||||
def __init__(self):
|
||||
pygame.init()
|
||||
self.screenWidth = 500
|
||||
self.screenHeight = 500
|
||||
self.surface = pygame.display.set_mode((self.screenWidth, self.screenHeight)) # initialize a window
|
||||
self.conf = Configurations()
|
||||
# self.screenWidth = 500
|
||||
# self.screenHeight = 500
|
||||
self.surface = pygame.display.set_mode((self.conf.screen_size, self.conf.screen_size)) # initialize a window
|
||||
# self.surface.fill((255, 255, 255)) # background color (overwritten by tractor)
|
||||
|
||||
|
||||
|
||||
self.lines = Lines(self.surface)
|
||||
self.field = Field(self.surface)
|
||||
self.field.place_field(self.field_matrix)
|
||||
|
||||
self.tractor = Tractor(self.surface)
|
||||
self.tractor.draw()
|
||||
|
||||
self.lines = Lines(self.surface)
|
||||
|
||||
def run(self):
|
||||
running = True
|
||||
clock = pygame.time.Clock()
|
||||
last_time = datetime.now()
|
||||
self.lines.draw_lines()
|
||||
#self.lines.draw_lines()
|
||||
|
||||
while running:
|
||||
clock.tick(60) # manual fps control not to overwork the computer
|
||||
time_now = datetime.now()
|
||||
|
||||
|
||||
|
||||
for event in pygame.event.get():
|
||||
if event.type == KEYDOWN:
|
||||
if pygame.key.get_pressed()[K_ESCAPE]:
|
||||
running = False
|
||||
# in case we want to use keyboard
|
||||
# if pygame.key.get_pressed()[K_UP]:
|
||||
# self.tractor.move('up')
|
||||
# if pygame.key.get_pressed()[K_DOWN]:
|
||||
# self.tractor.move('down')
|
||||
# if pygame.key.get_pressed()[K_LEFT]:
|
||||
# self.tractor.move('left')
|
||||
# if pygame.key.get_pressed()[K_RIGHT]:
|
||||
# self.tractor.move('right')
|
||||
if pygame.key.get_pressed()[K_UP]:
|
||||
self.tractor.move('up')
|
||||
if pygame.key.get_pressed()[K_DOWN]:
|
||||
self.tractor.move('down')
|
||||
if pygame.key.get_pressed()[K_LEFT]:
|
||||
self.tractor.move('left')
|
||||
if pygame.key.get_pressed()[K_RIGHT]:
|
||||
self.tractor.move('right')
|
||||
elif event.type == QUIT:
|
||||
running = False
|
||||
|
||||
self.surface.fill((120, 120, 0)) # background color
|
||||
self.field.place_field(self.field_matrix)
|
||||
self.lines.draw_lines()
|
||||
self.tractor.draw()
|
||||
|
||||
|
||||
if (time_now - last_time).total_seconds() > 1: # tractor moves every 1 sec
|
||||
last_time = datetime.now()
|
||||
self.tractor.walk()
|
||||
self.lines.draw_lines()
|
||||
print(f'x, y = ({int(self.tractor.x / 50)}, {int(self.tractor.y / 50)})')
|
||||
#self.tractor.walk()
|
||||
#print(f'x, y = ({int(self.tractor.x / 50)}, {int(self.tractor.y / 50)})')
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
BIN
resources/field.png
Normal file
BIN
resources/field.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 577 B |
Loading…
Reference in New Issue
Block a user