dev2_0 #1
29
main.py
29
main.py
@ -19,23 +19,26 @@ class Lines:
|
|||||||
for i in range(1, 10):
|
for i in range(1, 10):
|
||||||
pygame.draw.line(self.parent_scr, (228, 253, 227), (conf.cell_size * i, 0), (conf.cell_size * i, conf.screen_size), 1)
|
pygame.draw.line(self.parent_scr, (228, 253, 227), (conf.cell_size * i, 0), (conf.cell_size * i, conf.screen_size), 1)
|
||||||
pygame.draw.line(self.parent_scr, (228, 253, 227), (0, conf.cell_size * i), (conf.screen_size, conf.cell_size * i), 1)
|
pygame.draw.line(self.parent_scr, (228, 253, 227), (0, conf.cell_size * i), (conf.screen_size, conf.cell_size * i), 1)
|
||||||
pygame.display.flip()
|
#pygame.display.flip()
|
||||||
|
|
||||||
|
|
||||||
class Tractor:
|
class Tractor:
|
||||||
def __init__(self, parent_screen):
|
def __init__(self, parent_screen):
|
||||||
|
conf = Configurations()
|
||||||
self.parent_screen = parent_screen
|
self.parent_screen = parent_screen
|
||||||
self.block = pygame.image.load(r'resources/arrow.png').convert()
|
self.image = pygame.image.load(r'resources/tractor.png').convert_alpha()
|
||||||
self.x = 100
|
self.image = pygame.transform.scale(self.image, (conf.cell_size, conf.cell_size+5))
|
||||||
self.y = 100
|
#self.block = pygame.Rect(int(conf.cell_size), int(conf.cell_size), conf.cell_size, conf.cell_size)
|
||||||
|
self.x = conf.cell_size*2
|
||||||
|
self.y = conf.cell_size*2
|
||||||
self.angle = 0
|
self.angle = 0
|
||||||
self.direction = 'up'
|
self.direction = 'up'
|
||||||
|
|
||||||
def draw(self):
|
def draw(self):
|
||||||
#self.parent_screen.fill((120, 120, 0)) # background color
|
#self.parent_screen.fill((120, 120, 0)) # background color
|
||||||
self.parent_screen.blit(self.block, (self.x, self.y))
|
#self.parent_screen.blit(self.block, (self.x, self.y))
|
||||||
self.parent_screen.blit(pygame.transform.rotate(self.block, self.angle), (self.x, self.y)) # rotate tractor
|
self.parent_screen.blit(pygame.transform.rotate(self.image, self.angle), (self.x, self.y)) # rotate tractor
|
||||||
pygame.display.flip() # updating screen
|
#pygame.display.flip() # updating screen
|
||||||
|
|
||||||
def move(self, direction):
|
def move(self, direction):
|
||||||
conf = Configurations()
|
conf = Configurations()
|
||||||
@ -81,7 +84,7 @@ class Field:
|
|||||||
if field_matrix[m][n] == 1:
|
if field_matrix[m][n] == 1:
|
||||||
self.parent_screen.blit(self.block, (n * conf.cell_size, m * conf.cell_size))
|
self.parent_screen.blit(self.block, (n * conf.cell_size, m * conf.cell_size))
|
||||||
|
|
||||||
pygame.display.flip()
|
#pygame.display.flip()
|
||||||
|
|
||||||
|
|
||||||
class Game:
|
class Game:
|
||||||
@ -122,8 +125,7 @@ class Game:
|
|||||||
clock.tick(60) # manual fps control not to overwork the computer
|
clock.tick(60) # manual fps control not to overwork the computer
|
||||||
time_now = datetime.now()
|
time_now = datetime.now()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
for event in pygame.event.get():
|
for event in pygame.event.get():
|
||||||
if event.type == KEYDOWN:
|
if event.type == KEYDOWN:
|
||||||
if pygame.key.get_pressed()[K_ESCAPE]:
|
if pygame.key.get_pressed()[K_ESCAPE]:
|
||||||
@ -140,14 +142,15 @@ class Game:
|
|||||||
elif event.type == QUIT:
|
elif event.type == QUIT:
|
||||||
running = False
|
running = False
|
||||||
|
|
||||||
self.surface.fill((120, 120, 0)) # background color
|
self.surface.fill((140, 203, 97)) # background color
|
||||||
self.field.place_field(self.field_matrix)
|
self.field.place_field(self.field_matrix)
|
||||||
self.lines.draw_lines()
|
self.lines.draw_lines()
|
||||||
self.tractor.draw()
|
self.tractor.draw()
|
||||||
|
pygame.display.update()
|
||||||
|
|
||||||
|
|
||||||
if (time_now - last_time).total_seconds() > 1: # tractor moves every 1 sec
|
# if (time_now - last_time).total_seconds() > 1: # tractor moves every 1 sec
|
||||||
last_time = datetime.now()
|
# last_time = datetime.now()
|
||||||
#self.tractor.walk()
|
#self.tractor.walk()
|
||||||
#print(f'x, y = ({int(self.tractor.x / 50)}, {int(self.tractor.y / 50)})')
|
#print(f'x, y = ({int(self.tractor.x / 50)}, {int(self.tractor.y / 50)})')
|
||||||
|
|
||||||
|
BIN
resources/.DS_Store
vendored
Normal file
BIN
resources/.DS_Store
vendored
Normal file
Binary file not shown.
BIN
resources/robot.png
Normal file
BIN
resources/robot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 139 KiB |
BIN
resources/tractor.png
Normal file
BIN
resources/tractor.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 47 KiB |
Loading…
Reference in New Issue
Block a user