image_recognition #5
8
.idea/.gitignore
vendored
Normal file
8
.idea/.gitignore
vendored
Normal file
@ -0,0 +1,8 @@
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||||
# Default ignored files
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||||
/shelf/
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||||
/workspace.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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6
.idea/inspectionProfiles/profiles_settings.xml
Normal file
6
.idea/inspectionProfiles/profiles_settings.xml
Normal file
@ -0,0 +1,6 @@
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<component name="InspectionProjectProfileManager">
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<settings>
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<option name="USE_PROJECT_PROFILE" value="false" />
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<version value="1.0" />
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</settings>
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</component>
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4
.idea/misc.xml
Normal file
4
.idea/misc.xml
Normal file
@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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||||
<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.8" project-jdk-type="Python SDK" />
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</project>
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8
.idea/modules.xml
Normal file
8
.idea/modules.xml
Normal file
@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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||||
<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/si23traktor.iml" filepath="$PROJECT_DIR$/.idea/si23traktor.iml" />
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</modules>
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</component>
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</project>
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10
.idea/si23traktor.iml
Normal file
10
.idea/si23traktor.iml
Normal file
@ -0,0 +1,10 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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||||
<content url="file://$MODULE_DIR$">
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<excludeFolder url="file://$MODULE_DIR$/venv" />
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</content>
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<orderEntry type="jdk" jdkName="Python 3.8" jdkType="Python SDK" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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6
.idea/vcs.xml
Normal file
6
.idea/vcs.xml
Normal file
@ -0,0 +1,6 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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</component>
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</project>
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BIN
__pycache__/astar_search.cpython-310.pyc
Normal file
BIN
__pycache__/astar_search.cpython-310.pyc
Normal file
Binary file not shown.
BIN
__pycache__/blocks.cpython-310.pyc
Normal file
BIN
__pycache__/blocks.cpython-310.pyc
Normal file
Binary file not shown.
BIN
__pycache__/field.cpython-310.pyc
Normal file
BIN
__pycache__/field.cpython-310.pyc
Normal file
Binary file not shown.
BIN
__pycache__/graph_search.cpython-310.pyc
Normal file
BIN
__pycache__/graph_search.cpython-310.pyc
Normal file
Binary file not shown.
BIN
__pycache__/land.cpython-310.pyc
Normal file
BIN
__pycache__/land.cpython-310.pyc
Normal file
Binary file not shown.
BIN
__pycache__/soil.cpython-310.pyc
Normal file
BIN
__pycache__/soil.cpython-310.pyc
Normal file
Binary file not shown.
BIN
__pycache__/tractor.cpython-310.pyc
Normal file
BIN
__pycache__/tractor.cpython-310.pyc
Normal file
Binary file not shown.
@ -36,8 +36,8 @@ class Search:
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||||
# cost = node.distance
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cost = 0
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# cost += 10 if stones[node.state[0], node.state[1]] == 1 else 1
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cost += 1000000 if (node.state[0], node.state[1]) in stones else 1
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cost += 30 if (node.state[0], node.state[1]) in flowers else 1
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cost += 1000 if (node.state[0], node.state[1]) in stones else 1
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cost += 30 if ((node.state[0]), (node.state[1])) in flowers else 1
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if node.parent:
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node = node.parent
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@ -26,6 +26,8 @@ class Blocks:
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self.fawn_wheat_image = pygame.image.load(r'resources/fawn_wheat.png').convert_alpha()
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self.fawn_wheat_image = pygame.transform.scale(self.fawn_wheat_image, (cell_size, cell_size))
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self.red_image = pygame.image.load(r'resources/redBush.png').convert_alpha()
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self.red_image = pygame.transform.scale(self.red_image, (cell_size, cell_size))
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self.soil = soil.Soil()
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@ -59,6 +61,8 @@ class Blocks:
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self.parent_screen.blit(self.fawn_seed_image, (x, y))
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if color == 'fawn_wheat':
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self.parent_screen.blit(self.fawn_wheat_image, (x, y))
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if color == 'red':
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self.parent_screen.blit(self.red_image, (x, y))
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||||
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15
main.py
15
main.py
@ -11,7 +11,7 @@ from pygame.locals import *
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class Game:
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cell_size = 50
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cell_number = 15 # horizontally
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blocks_number = 15
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blocks_number = 20
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def __init__(self):
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@ -21,6 +21,7 @@ class Game:
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self.flower_body = []
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self.dead_grass_body = []
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self.grass_body = []
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self.red_block = [] #aim block
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self.fawn_seed_body = []
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self.fawn_wheat_body = []
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@ -53,6 +54,8 @@ class Game:
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self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.stone_body)
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self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.flower_body)
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#self.blocks.locate_blocks(1, self.cell_number, self.red_block)
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# self.potato = blocks.Blocks(self.surface, self.cell_size)
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# self.potato.locate_soil('black earth', 6, 1, [])
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@ -67,7 +70,7 @@ class Game:
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clock = pygame.time.Clock()
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move_tractor_event = pygame.USEREVENT + 1
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pygame.time.set_timer(move_tractor_event, 1000) # tractor moves every 1000 ms
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pygame.time.set_timer(move_tractor_event, 150) # tractor moves every 1000 ms
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tractor_next_moves = []
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astar_search_object = astar_search.Search(self.cell_size, self.cell_number)
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@ -98,18 +101,20 @@ class Game:
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random_x = random.randrange(0, self.cell_number * self.cell_size, 50)
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random_y = random.randrange(0, self.cell_number * self.cell_size, 50)
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print("Generated target: ",random_x, random_y)
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if self.red_block:
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self.red_block.pop()
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self.red_block.append([random_x/50, random_y/50])
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# below line should be later moved into tractor.py
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angles = {0: 'UP', 90: 'RIGHT', 270: 'LEFT', 180: 'DOWN'}
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#bandaid to know about stones
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tractor_next_moves = astar_search_object.astarsearch(
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[self.tractor.x, self.tractor.y, angles[self.tractor.angle]], [random_x, random_y], self.blocks.stones, self.flower_body)
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[self.tractor.x, self.tractor.y, angles[self.tractor.angle]], [random_x, random_y], self.stone_body, self.flower_body)
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else:
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self.tractor.move(tractor_next_moves.pop(0)[0], self.cell_size, self.cell_number)
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elif event.type == QUIT:
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running = False
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||||
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||||
self.surface.fill((123, 56, 51)) # background color
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||||
self.grass.set_and_place_block_of_grass('good')
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self.black_earth.place_soil(self.black_earth_body, 'black_earth')
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self.green_earth.place_soil(self.green_earth_body, 'green_earth')
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@ -122,6 +127,8 @@ class Game:
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self.blocks.place_blocks(self.surface, self.cell_size, self.stone_body, 'stone')
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self.blocks.place_blocks(self.surface, self.cell_size, self.flower_body, 'flower')
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self.blocks.place_blocks(self.surface, self.cell_size, self.red_block, 'red')
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# seeds
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self.blocks.place_blocks(self.surface, self.cell_size, self.fawn_seed_body, 'fawn_seed')
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||||
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||||
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BIN
resources/.DS_Store
vendored
Normal file
BIN
resources/.DS_Store
vendored
Normal file
Binary file not shown.
BIN
resources/redBush.png
Normal file
BIN
resources/redBush.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
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Reference in New Issue
Block a user