si23traktor/main.py
Aliaksei Brown 3c5b05a7bb nn update 3
2023-06-05 16:18:20 +02:00

165 lines
7.5 KiB
Python

import os
import pygame
import random
import land
import tractor
import blocks
import nn
import astar_search
from pygame.locals import *
import numpy as np
class Game:
cell_size = 50
cell_number = 15 # horizontally
blocks_number = 20
def __init__(self):
self.dead_leaf_body = []
self.green_leaf_body = []
self.stone_body = []
self.flower_body = []
self.dead_grass_body = []
self.grass_body = []
self.red_block = [] #aim block
#self.one_body = []
self.fawn_seed_body = []
self.fawn_wheat_body = []
self.black_earth_body = []
self.green_earth_body = []
self.fawn_soil_body = []
self.fen_soil_body = []
self.allBodyPos = []
self.entire_block = {}
# initialize a window
pygame.init()
self.surface = pygame.display.set_mode((self.cell_size*self.cell_number, self.cell_size*self.cell_number))
# finds places for every type soil and grass
self.black_earth = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
self.black_earth.locate_soil(self.black_earth_body)
self.green_earth = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
self.green_earth.locate_soil(self.green_earth_body)
self.fawn_soil = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
self.fawn_soil.locate_soil(self.fawn_soil_body)
self.fen_soil = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
self.fen_soil.locate_soil(self.fen_soil_body)
self.grass = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
self.blocks = blocks.Blocks(self.surface, self.cell_size)
self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.dead_leaf_body)
self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.stone_body)
self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.flower_body)
#self.blocks.locate_blocks(1, self.cell_number, self.red_block)
# self.potato = blocks.Blocks(self.surface, self.cell_size)
# self.potato.locate_soil('black earth', 6, 1, [])
#class_names = ['Pumpkin', 'Tomato', 'Carrot']
self.neural_network = nn.NNModel("neural_network/save/second_model.pth")
# self.pumpkin_batch = self.neural_network.input_image("resources/pampkin.png")
# self.tomato_batch = self.neural_network.input_image("resources/tomato.png")
# self.carrot_batch = self.neural_network.input_image("resources/carrot.png")
self.tractor = tractor.Tractor(self.surface, self.cell_size)
self.tractor.draw()
def run(self):
# print(self.potato.get_soil_info().get_name())
# print(self.potato.get_soil_info().get_acidity())
# print(self.potato.get_soil_info().get_irrigation())
running = True
clock = pygame.time.Clock()
move_tractor_event = pygame.USEREVENT + 1
pygame.time.set_timer(move_tractor_event, 100) # tractor moves every 1000 ms
tractor_next_moves = []
astar_search_object = astar_search.Search(self.cell_size, self.cell_number)
while running:
clock.tick(60) # manual fps control not to overwork the computer
for event in pygame.event.get():
if event.type == KEYDOWN:
if pygame.key.get_pressed()[K_ESCAPE]:
running = False
# in case we want to use keyboard
if pygame.key.get_pressed()[K_UP]:
# self.tractor.move('up', self.cell_size, self.cell_number)
self.tractor.move('move', self.cell_size, self.cell_number)
# if pygame.key.get_pressed()[K_DOWN]:
# self.tractor.move('down', self.cell_size, self.cell_number)
if pygame.key.get_pressed()[K_LEFT]:
self.tractor.move('left', self.cell_size, self.cell_number)
if pygame.key.get_pressed()[K_RIGHT]:
self.tractor.move('right', self.cell_size, self.cell_number)
if pygame.key.get_pressed()[K_SPACE]:
self.tractor.water(self.dead_leaf_body, self.green_leaf_body, self.cell_size)
# self.tractor.water(self.grass_body, self.dead_grass_body, self.cell_size)
if pygame.key.get_pressed()[K_q]:
self.tractor.harvest(self.fawn_seed_body, self.fawn_wheat_body, self.cell_size)
self.tractor.put_seed(self.fawn_soil_body, self.fawn_seed_body, self.cell_size)
if event.type == move_tractor_event:
if len(tractor_next_moves) == 0:
random_x = random.randrange(0, self.cell_number * self.cell_size, 50)
random_y = random.randrange(0, self.cell_number * self.cell_size, 50)
print("Generated target: ",random_x, random_y)
#aim-blue block
if self.red_block:
self.red_block.pop()
self.red_block.append([random_x/50, random_y/50])
self.path_image = "resources/2.png"
self.aim_batch = self.neural_network.input_image(self.path_image)
self.predicate = self.neural_network.predicte(self.aim_batch)
# below line should be later moved into tractor.py
angles = {0: 'UP', 90: 'RIGHT', 270: 'LEFT', 180: 'DOWN'}
#bandaid to know about stones
tractor_next_moves = astar_search_object.astarsearch(
[self.tractor.x, self.tractor.y, angles[self.tractor.angle]], [random_x, random_y], self.stone_body, self.flower_body)
else:
self.tractor.move(tractor_next_moves.pop(0)[0], self.cell_size, self.cell_number)
elif event.type == QUIT:
running = False
self.surface.fill((123, 56, 51)) # background color
self.grass.set_and_place_block_of_grass('good')
self.black_earth.place_soil(self.black_earth_body, 'black_earth')
self.green_earth.place_soil(self.green_earth_body, 'green_earth')
self.fawn_soil.place_soil(self.fawn_soil_body, 'fawn_soil')
self.fen_soil.place_soil(self.fen_soil_body, 'fen_soil')
# plants examples
self.blocks.place_blocks(self.surface, self.cell_size, self.dead_leaf_body, 'leaf')
self.blocks.place_blocks(self.surface, self.cell_size, self.green_leaf_body, 'alive')
self.blocks.place_blocks(self.surface, self.cell_size, self.stone_body, 'stone')
self.blocks.place_blocks(self.surface, self.cell_size, self.flower_body, 'flower')
self.blocks.place_blocks(self.surface, self.cell_size, self.red_block, 'red')
# seeds
self.blocks.place_blocks(self.surface, self.cell_size, self.fawn_seed_body, 'fawn_seed')
# wheat
self.blocks.place_blocks(self.surface, self.cell_size, self.fawn_wheat_body, 'fawn_wheat')
self.tractor.draw()
pygame.display.update()
if __name__ == '__main__':
game = Game()
game.run()