208 lines
8.2 KiB
Python
208 lines
8.2 KiB
Python
import os
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import pygame
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import random
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import land
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import tractor
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import blocks
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from pygame.locals import *
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from datetime import datetime
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examples = [
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['piasek', 'sucha', 'jalowa', 'żółty'],
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['czarnoziem', 'wilgotna', 'bogata', 'brazowa'],
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['rzedzina', 'wilgotna', 'bogata', 'zielona'],
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['gleby murszowe', 'wilgotna', 'bogata', 'szara'],
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['pustynne gleby', 'sucha', 'jalowa', 'pomarańczowa'],
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['torfowiska', 'sucha', 'jalowa', 'czerwona']
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]
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attributes = ['typ_gleby', 'wilgotność', 'zawartość_składników', 'kolor']
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# Tworzenie obiektu TreeLearn i nauka drzewa decyzyjnego
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tree_learner = TreeLearn()
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default_class = 'nieznane'
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tree_learner.train(examples, attributes, default_class)
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class TreeLearn:
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def __init__(self):
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self.tree = None
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def train(self, examples, attributes, default_class):
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self.tree = self.build_tree(examples, attributes, default_class)
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def build_tree(self, examples, attributes, default_class):
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if not examples:
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return Node(default_class)
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if self.all_same_class(examples):
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return Node(examples[0][-1])
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if not attributes:
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class_counts = self.get_class_counts(examples)
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default_class = max(class_counts, key=class_counts.get)
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return Node(default_class)
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best_attribute = self.choose_attribute(examples, attributes)
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root = Node(best_attribute)
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attribute_values = self.get_attribute_values(examples, best_attribute)
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for value in attribute_values:
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new_examples = self.filter_examples(examples, best_attribute, value)
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new_attributes = attributes[:]
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new_attributes.remove(best_attribute)
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new_default_class = max(self.get_class_counts(new_examples), key=lambda k: class_counts.get(k, 0))
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subtree = self.build_tree(new_examples, new_attributes, new_default_class)
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root.add_child(value, subtree)
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return root
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def all_same_class(self, examples):
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return len(set([example[-1] for example in examples])) == 1
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def get_class_counts(self, examples):
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class_counts = {}
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for example in examples:
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class_label = example[-1]
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class_counts[class_label] = class_counts.get(class_label, 0) + 1
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return class_counts
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def choose_attribute(self, examples, attributes):
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# Placeholder for attribute selection logic
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return attributes[0]
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def get_attribute_values(self, examples, attribute):
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return list(set([example[attribute] for example in examples]))
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def filter_examples(self, examples, attribute, value):
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return [example for example in examples if example[attribute] == value]
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class Node:
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def __init__(self, label):
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self.label = label
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self.children = {}
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def add_child(self, value, child):
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self.children[value] = child
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class Game:
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cell_size = 50
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cell_number = 15 # horizontally
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blocks_number = 15
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def __init__(self):
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self.dead_leaf_body = []
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self.green_leaf_body = []
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self.stone_body = []
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self.flower_body = []
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self.dead_grass_body = []
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self.grass_body = []
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self.fawn_seed_body = []
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self.fawn_wheat_body = []
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self.black_earth_body = []
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self.green_earth_body = []
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self.fawn_soil_body = []
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self.fen_soil_body = []
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self.allBodyPos = []
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self.entire_block = {}
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# initialize a window
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pygame.init()
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self.surface = pygame.display.set_mode((self.cell_size*self.cell_number, self.cell_size*self.cell_number))
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# finds places for every type soil and grass
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self.black_earth = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
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self.black_earth.locate_soil(self.black_earth_body)
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self.green_earth = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
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self.green_earth.locate_soil(self.green_earth_body)
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self.fawn_soil = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
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self.fawn_soil.locate_soil(self.fawn_soil_body)
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self.fen_soil = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
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self.fen_soil.locate_soil(self.fen_soil_body)
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self.grass = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
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self.blocks = blocks.Blocks(self.surface, self.cell_size)
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self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.dead_leaf_body)
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self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.stone_body)
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self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.flower_body)
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# self.potato = blocks.Blocks(self.surface, self.cell_size)
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# self.potato.locate_soil('black earth', 6, 1, [])
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self.tractor = tractor.Tractor(self.surface, self.cell_size)
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self.tractor.draw()
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def run(self):
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# print(self.potato.get_soil_info().get_name())
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# print(self.potato.get_soil_info().get_acidity())
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# print(self.potato.get_soil_info().get_irrigation())
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running = True
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clock = pygame.time.Clock()
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# last_time = datetime.now()
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while running:
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clock.tick(60) # manual fps control not to overwork the computer
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# time_now = datetime.now()
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for event in pygame.event.get():
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if event.type == KEYDOWN:
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if pygame.key.get_pressed()[K_ESCAPE]:
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running = False
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# in case we want to use keyboard
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if pygame.key.get_pressed()[K_UP]:
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# self.tractor.move('up', self.cell_size, self.cell_number)
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self.tractor.move('move', self.cell_size, self.cell_number)
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# if pygame.key.get_pressed()[K_DOWN]:
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# self.tractor.move('down', self.cell_size, self.cell_number)
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if pygame.key.get_pressed()[K_LEFT]:
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self.tractor.move('left', self.cell_size, self.cell_number)
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if pygame.key.get_pressed()[K_RIGHT]:
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self.tractor.move('right', self.cell_size, self.cell_number)
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if pygame.key.get_pressed()[K_SPACE]:
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self.tractor.water(self.dead_leaf_body, self.green_leaf_body, self.cell_size)
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# self.tractor.water(self.grass_body, self.dead_grass_body, self.cell_size)
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if pygame.key.get_pressed()[K_q]:
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self.tractor.harvest(self.fawn_seed_body, self.fawn_wheat_body, self.cell_size)
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self.tractor.put_seed(self.fawn_soil_body, self.fawn_seed_body, self.cell_size)
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elif event.type == QUIT:
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running = False
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self.surface.fill((123, 56, 51)) # background color
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self.grass.set_and_place_block_of_grass('good')
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self.black_earth.place_soil(self.black_earth_body, 'black_earth')
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self.green_earth.place_soil(self.green_earth_body, 'green_earth')
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self.fawn_soil.place_soil(self.fawn_soil_body, 'fawn_soil')
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self.fen_soil.place_soil(self.fen_soil_body, 'fen_soil')
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#plants examples
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self.blocks.place_blocks(self.surface, self.cell_size, self.dead_leaf_body, 'leaf')
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self.blocks.place_blocks(self.surface, self.cell_size, self.green_leaf_body, 'alive')
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self.blocks.place_blocks(self.surface, self.cell_size, self.stone_body, 'stone')
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self.blocks.place_blocks(self.surface, self.cell_size, self.flower_body, 'flower')
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#seeds
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self.blocks.place_blocks(self.surface, self.cell_size, self.fawn_seed_body, 'fawn_seed')
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#wheat
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self.blocks.place_blocks(self.surface, self.cell_size, self.fawn_wheat_body, 'fawn_wheat')
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self.tractor.draw()
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pygame.display.update()
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if __name__ == '__main__':
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game = Game()
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game.run()
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