78 lines
2.6 KiB
Python
78 lines
2.6 KiB
Python
import pygame
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import random
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import tractor
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import field
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from pygame.locals import *
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from datetime import datetime
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class Game:
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cell_size = 50
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screen_size = 500
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field_matrix = [[0 for m in range(10)] for n in range(10)]
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for i in range(10):
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while True:
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field_posX = random.randint(0, 9)
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field_posY = random.randint(0, 9)
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if field_matrix[field_posY][field_posX] == 0:
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field_matrix[field_posY][field_posX] = 1
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break
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def __init__(self):
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pygame.init()
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self.surface = pygame.display.set_mode((self.screen_size, self.screen_size)) # initialize a window
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self.field = field.Field(self.surface)
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self.field.place_field(self.field_matrix, self.surface, self.cell_size)
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self.tractor = tractor.Tractor(self.surface, self.cell_size)
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self.tractor.draw()
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def run(self):
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running = True
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clock = pygame.time.Clock()
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last_time = datetime.now()
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while running:
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clock.tick(60) # manual fps control not to overwork the computer
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time_now = datetime.now()
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for event in pygame.event.get():
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if event.type == KEYDOWN:
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if pygame.key.get_pressed()[K_ESCAPE]:
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running = False
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# in case we want to use keyboard
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if pygame.key.get_pressed()[K_UP]:
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self.tractor.move('up',self.cell_size)
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if pygame.key.get_pressed()[K_DOWN]:
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self.tractor.move('down',self.cell_size)
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if pygame.key.get_pressed()[K_LEFT]:
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self.tractor.move('left',self.cell_size)
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if pygame.key.get_pressed()[K_RIGHT]:
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self.tractor.move('right',self.cell_size)
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elif event.type == QUIT:
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running = False
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self.surface.fill((140, 203, 97)) # background color
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self.field.place_field(self.field_matrix, self.surface, self.cell_size)
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self.field.draw_lines(self.screen_size, self.cell_size)
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self.tractor.draw()
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pygame.display.update()
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# if (time_now - last_time).total_seconds() > 1: # tractor moves every 1 sec
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#last_time = datetime.now()
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#self.tractor.walk()
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#print(f'x, y = ({int(self.tractor.x / 50)}, {int(self.tractor.y / 50)})')
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if __name__ == '__main__':
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game = Game()
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game.run()
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