44 lines
1.3 KiB
Python
44 lines
1.3 KiB
Python
import pygame
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import random
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class Tractor:
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def __init__(self, parent_screen, cell_size):
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self.parent_screen = parent_screen
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self.image = pygame.image.load(r'resources/tractor.png').convert_alpha()
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self.image = pygame.transform.scale(self.image, (cell_size, cell_size+5))
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self.x = cell_size*2
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self.y = cell_size*2
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self.angle = 0
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self.direction = 'up'
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def draw(self):
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self.parent_screen.blit(pygame.transform.rotate(self.image, self.angle), (self.x, self.y)) # rotate tractor
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def move(self, direction, cell_size):
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if direction == 'up':
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self.y -= cell_size
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self.angle = 0
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if direction == 'down':
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self.y += cell_size
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self.angle = 180
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if direction == 'left':
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self.x -= cell_size
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self.angle = 90
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if direction == 'right':
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self.x += cell_size
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self.angle = 270
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def walk(self):
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choice = ['up', 'down', 'left', 'right']
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if self.x == 450:
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choice.pop(3)
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if self.x == 0:
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choice.pop(2)
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if self.y == 0:
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choice.pop(0)
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if self.y == 450:
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choice.pop(1)
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self.direction = random.choice(choice)
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self.move(self.direction) |