upd
This commit is contained in:
parent
c20788feaa
commit
349ba83ec3
@ -2,17 +2,9 @@
|
|||||||
|
|
||||||
float AMBIENT = 0.2;
|
float AMBIENT = 0.2;
|
||||||
|
|
||||||
|
uniform vec3 color;
|
||||||
uniform vec3 lightPos;
|
uniform vec3 lightPos;
|
||||||
uniform vec3 viewPos;
|
uniform sampler2D colorTexture;
|
||||||
|
|
||||||
in vec3 FragPos; // Pozycja fragmentu
|
|
||||||
in vec3 Normal; // Normalna fragmentu
|
|
||||||
out vec4 FragColor;
|
|
||||||
|
|
||||||
// Obliczenie faktora odbicia ?wietlnego dla modelu PBR
|
|
||||||
float DistributionGGX(vec3 N, vec3 H, float roughness);
|
|
||||||
float GeometrySchlickGGX(float NdotV, float roughness);
|
|
||||||
float GeometrySmith(vec3 N, vec3 V, vec3 L, float roughness);
|
|
||||||
|
|
||||||
const float PI = 3.14159265359;
|
const float PI = 3.14159265359;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user