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#version 430 core
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layout(location = 0) in vec3 vertexPosition;
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2024-01-12 20:37:53 +01:00
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layout(location = 1) in vec2 vertexTexCoord;
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layout(location = 2) in vec3 vertexNormal;
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2024-01-12 18:23:52 +01:00
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uniform mat4 transformation;
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2024-01-12 20:37:53 +01:00
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2024-01-12 18:23:52 +01:00
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out vec3 interpNormal;
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void main()
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{
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2024-01-12 20:37:53 +01:00
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interpNormal = vertexNormal;
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2024-01-12 18:23:52 +01:00
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}
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