Grafika_Komputerowa_Interst.../cw 7/shaders/shader_5_1_tex.frag

26 lines
544 B
GLSL
Raw Normal View History

2024-01-12 20:37:53 +01:00
#version 430 core
float AMBIENT = 0.1;
float MAX_DISTANCE = 6.0;
2024-01-12 20:37:53 +01:00
uniform vec3 color;
uniform vec3 lightPos;
uniform sampler2D colorTexture;
in vec3 vecNormal;
in vec3 worldPos;
in vec2 vecTex;
out vec4 outColor;
void main()
{
vec3 lightDir = normalize(lightPos-worldPos);
vec3 normal = normalize(vecNormal);
vec3 textureColor = texture2D(colorTexture, vecTex).xyz;
if (distanceToCamera > MAX_DISTANCE)
{
discard;
}
2024-01-12 20:37:53 +01:00
float diffuse=max(0,dot(normal,lightDir));
outColor = vec4(textureColor*min(1,AMBIENT+diffuse), 1.0);
}