Grafika_Komputerowa_Interst.../cw 7/shaders/shader_5_sun.frag

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#version 430 core
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uniform float exposition;
uniform sampler2D sunTexture;
out vec4 outColor;
in vec2 TexCoords;
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void main()
{
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vec3 textureColor = texture2D(sunTexture, TexCoords).xyz;
vec3 adjustedColor = 1.0 - exp(-textureColor * exposition);
// Output the color with unchanged alpha
outColor = vec4(clamp(adjustedColor, 0.0, 1.0), 1.0);
//outColor = vec4(textureColor*min(1,exposition), 1.0);
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}