Nastala jasnosc
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@ -65,5 +65,5 @@ void main()
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outColor = vec4(BRDF*min(1.0,AMBIENT + diffuse), 1.0);
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outColor = vec4(BRDF*(AMBIENT + diffuse)*1.5, 1.0);
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}
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@ -101,7 +101,7 @@ float tiltAngleUpDown;
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int colission = 3;
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int star = 0;
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int star_counter = 1;
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int star_counter = 0;
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float starMetalness = 0.8;
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float starRoughness = 0.1;
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glm::vec3 lightPos = glm::vec3(-8, 4, 2);
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