mxsgd 2024-02-08 01:39:10 +01:00
commit ec113f9da1
2 changed files with 3 additions and 3 deletions

View File

@ -65,5 +65,5 @@ void main()
outColor = vec4(BRDF*min(1.0,AMBIENT + diffuse), 1.0);
outColor = vec4(BRDF*(AMBIENT + diffuse)*1.5, 1.0);
}

View File

@ -105,7 +105,7 @@ float tiltAngleUpDown;
int colission = 3;
int star = 0;
int star_counter = 1;
int star_counter = 0;
float starMetalness = 0.8;
float starRoughness = 0.1;
glm::vec3 lightPos = glm::vec3(-8, 4, 2);
@ -430,7 +430,7 @@ void renderScene(GLFWwindow* window)
drawObjectTexture(sphereContext, glm::translate(spaceshipPos + glm::vec3(18.f, 0, -3.0f)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.15f)), texture::mercury, texture::rustNormal, texture::metalnessSphere, texture::roughnessSphere);
drawObjectTexture(sphereContext, glm::translate(spaceshipPos + glm::vec3(17.f, 0, -4.0f)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.2f)), texture::mars, texture::rustNormal, texture::metalnessSphere, texture::roughnessSphere);
drawObjectTexture(sphereContext, glm::translate(spaceshipPos + glm::vec3(17.f, 0, 4.0f)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.3f)), texture::venus, texture::rustNormal, texture::metalnessSphere, texture::roughnessSphere);
drawObjectTexture(sphereContext, glm::translate(spaceshipPos + glm::vec3(15.f, 0, -6.0f)) * glm::eulerAngleY(time/500000) * glm::scale(glm::vec3(0.9f)), texture::jupiter, texture::rustNormal, texture::metalnessSphere, texture::roughnessSphere);
drawObjectTexture(sphereContext, glm::translate(spaceshipPos + glm::vec3(15.f, 0, -6.0f)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.9f)), texture::jupiter, texture::rustNormal, texture::metalnessSphere, texture::roughnessSphere);
drawObjectTexture(sphereContext, glm::translate(spaceshipPos + glm::vec3(15.f, 0, 6.0f)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.9f)), texture::saturn, texture::rustNormal, texture::metalnessSphere, texture::roughnessSphere);
drawObjectTexture(sphereContext, glm::translate(spaceshipPos + glm::vec3(13.f, 0, 8.0f)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.6f)), texture::uranus, texture::rustNormal, texture::metalnessSphere, texture::roughnessSphere);
drawObjectTexture(sphereContext, glm::translate(spaceshipPos + glm::vec3(13.f, 0, -8.0f)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.6f)), texture::neptune, texture::rustNormal, texture::metalnessSphere, texture::roughnessSphere);