Gra-SI/main.py

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import pygame
from config import *
from agent import *
from map_add_ons import *
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from archer_ork import *
from infantry_ork import *
from infantry_ork2 import *
from sauron import *
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#from unknown_mob import * #unknown mob
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class Game:
def __init__(self):
pygame.init()
self.state =[-1,-1,-1,-1,-1,-1,-1,-1]
self.SCREEN = pygame.display.set_mode((WIDTH, HEIGHT))
self.running = True
self.clock = pygame.time.Clock()
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self.BACKGROUND_IMG= pygame.image.load("./zdjecia/podloze.jpg")
self.BACKGROUND = pygame.transform.scale(self.BACKGROUND_IMG,(64,64))
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self.LVL_ICON_PNG = pygame.image.load("./zdjecia/lvl_icon.png")
self.LVL_ICON = pygame.transform.scale(self.LVL_ICON_PNG,(24,24))
#self.ORK_LIST = [self.ARCHER_ORK,self.INFANTRY_ORK2, self.INFATRY_ORK]
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pygame.display.set_caption('Gra-SI')
def new(self): # tworzy się nowa sesja grania
self.all_sprites = pygame.sprite.LayeredUpdates()
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self.rock_sprites = pygame.sprite.LayeredUpdates()
self.archer_orks = pygame.sprite.LayeredUpdates()
self.infantry_orks = pygame.sprite.LayeredUpdates()
self.infantry_orks2 = pygame.sprite.LayeredUpdates()
self.sauronL = pygame.sprite.LayeredUpdates()
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#self.unknown_mobs = pygame.sprite.LayeredUpdates() #unknown mob
self.agent = Agent(self,1,1)
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self.archer_ork = Archer_ork(self,10,10)
self.infantry_ork = Infantry_ork(self,10,4)
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self.infantry_ork2 = Infantry_ork2(self,6,3)
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self.sauron = Sauron(self, 1, 10)
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#self.unknown_mob = Unknown_mob(self,8,8) #unknown mob
for y in range(5):
self.rock = Rocks(self,3,y)
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def update(self):
self.all_sprites.update()
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def events(self):
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for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
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pygame.quit()
def map(self): # tworzenie mapy
self.clock.tick(FRAMERATE)
for x in range(0, WIDTH, TILE_SIZE):
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for y in range(0, 768, TILE_SIZE):
self.SCREEN.blit(self.BACKGROUND,(x,y))
self.rect = pygame.Rect(x, y, TILE_SIZE, TILE_SIZE)
pygame.draw.rect(self.SCREEN, BLACK, self.rect, 1)
self.all_sprites.draw(self.SCREEN)
self.rock_sprites.draw(self.SCREEN)
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self.SCREEN.blit(self.LVL_ICON, (340 ,780))
pygame.display.update()
def main(self):
self.events()
self.update()
self.map()
g = Game()
g.new()
while g.running:
g.main()
# brakuje wyświetlania poziomu agenta oraz aktualnego zdrowia