Gra-SI/mobs.py

96 lines
2.8 KiB
Python

import pygame
from config import *
class Archer_ork(pygame.sprite.Sprite):
def __init__(self, game, x, y):
self.game = game
self.groups = self.game.all_sprites, self.game.archer_orks
pygame.sprite.Sprite.__init__(self, self.groups)
self.x = x * TILE_SIZE
self.y = y * TILE_SIZE
self.width = TILE_SIZE
self.height = TILE_SIZE
self.image_path = "./zdjecia/ORK_ARCHER/ork_archer (889).jpg"
self.ARCHER_ORK_IMG = pygame.image.load(self.image_path)
self.ARCHER_ORK = pygame.transform.scale(self.ARCHER_ORK_IMG,(64,64))
self.image = pygame.Surface([self.width, self.height])
self.image.blit(self.ARCHER_ORK, (0,0))
self.image.set_colorkey((0, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = self.x
self.rect.y = self.y
self.level = 1
self.damage = 50*self.level
self.health = 50
self.archer = 'tak'
class Infantry_ork(pygame.sprite.Sprite):
def __init__(self, game, x, y):
self.game = game
self.groups = self.game.all_sprites, self.game.infantry_orks
pygame.sprite.Sprite.__init__(self, self.groups)
self.x = x * TILE_SIZE
self.y = y * TILE_SIZE
self.width = TILE_SIZE
self.height = TILE_SIZE
self.image_path = "C:\\mobs_photos\\ork_melee (11).jpg"#sciezka do zmiany
self.INFANTRY_ORK_IMG = pygame.image.load(self.image_path)
self.INFANTRY_ORK = pygame.transform.scale(self.INFANTRY_ORK_IMG,(64,64))
self.image = pygame.Surface([self.width, self.height])
self.image.blit(self.INFANTRY_ORK, (0,0))
self.image.set_colorkey((0, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = self.x
self.rect.y = self.y
self.level = 2
self.damage = 50*self.level
self.health = 100
self.archer = 'nie'
class Sauron(pygame.sprite.Sprite):
def __init__(self, game, x, y):
self.game = game
self.groups = self.game.all_sprites, self.game.sauronL
pygame.sprite.Sprite.__init__(self, self.groups)
self.x = x * TILE_SIZE
self.y = y * TILE_SIZE
self.width = TILE_SIZE
self.height = TILE_SIZE
self.image_path = "C:\\mobs_photos\\sauron (700).jpg"#sciezka do zmiany
self.SAURON_IMG = pygame.image.load(self.image_path)
self.SAURON = pygame.transform.scale(self.SAURON_IMG,(64,64))
self.image = pygame.Surface([self.width, self.height])
self.image.blit(self.SAURON, (0,0))
self.image.set_colorkey((0, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = self.x
self.rect.y = self.y
self.level = 3
self.damage = 50*self.level
self.health = 150
self.archer = 'nie'