28 lines
1022 B
Plaintext
28 lines
1022 B
Plaintext
|
.. include:: common.txt
|
||
|
|
||
|
:mod:`pygame.locals`
|
||
|
====================
|
||
|
|
||
|
.. module:: pygame.locals
|
||
|
:synopsis: pygame constants
|
||
|
|
||
|
| :sl:`pygame constants`
|
||
|
|
||
|
This module contains various constants used by pygame. Its contents are
|
||
|
automatically placed in the pygame module namespace. However, an application
|
||
|
can use ``pygame.locals`` to include only the pygame constants with a ``from
|
||
|
pygame.locals import *``.
|
||
|
|
||
|
Detailed descriptions of the various constants can be found throughout the
|
||
|
pygame documentation. Here are the locations of some of them.
|
||
|
|
||
|
- The :mod:`pygame.display` module contains flags like ``FULLSCREEN`` used
|
||
|
by :func:`pygame.display.set_mode`.
|
||
|
- The :mod:`pygame.event` module contains the various event types.
|
||
|
- The :mod:`pygame.key` module lists the keyboard constants and modifiers
|
||
|
(``K_``\* and ``MOD_``\*) relating to the ``key`` and ``mod`` attributes of
|
||
|
the ``KEYDOWN`` and ``KEYUP`` events.
|
||
|
- The :mod:`pygame.time` module defines ``TIMER_RESOLUTION``.
|
||
|
|
||
|
.. ## pygame.locals ##
|