feature: added flowers
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536d232488
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@ -1,6 +1,6 @@
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import pygame
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import pygame
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import random
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import random
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import Flower
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#import Flower
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import Beehive
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import Beehive
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import Frames
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import Frames
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from Field import Field, Neighbors
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from Field import Field, Neighbors
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@ -25,6 +25,7 @@ pygame.display.set_icon(setIcon)
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### tilemap
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### tilemap
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FLOWER = 0
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SHORT = 1
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SHORT = 1
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TALL = 80
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TALL = 80
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TREE = 100
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TREE = 100
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@ -40,7 +41,8 @@ Directions = {
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tiles_types = {
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tiles_types = {
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SHORT: pygame.image.load('spritesNtiles/shortGrass64.png'),
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SHORT: pygame.image.load('spritesNtiles/shortGrass64.png'),
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TALL: pygame.image.load('spritesNtiles/tallGrass64.png'),
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TALL: pygame.image.load('spritesNtiles/tallGrass64.png'),
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TREE: pygame.image.load('spritesNtiles/dirtTree64.png')
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TREE: pygame.image.load('spritesNtiles/dirtTree64.png'),
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FLOWER: pygame.image.load('spritesNtiles/flower64.png')
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}
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}
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@ -54,7 +56,7 @@ tilemap_types = []
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for x in range(tilemapSizeX):
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for x in range(tilemapSizeX):
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tilemap_types.append([])
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tilemap_types.append([])
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for y in range(tilemapSizeY):
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for y in range(tilemapSizeY):
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rr = random.choices([SHORT, TALL, TREE], weights=[0.5, 0.4, 0.1])[0]
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rr = random.choices([SHORT, TALL, FLOWER], weights=[0.5, 0.4, 0.1])[0]
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tilemap_types[x].append(rr)
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tilemap_types[x].append(rr)
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