grk_5sem_labs/cw 5/shaders/shader_5_sun.vert

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#version 430 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
layout(location = 2) in vec2 vertexTexCoord;
uniform mat4 transformation;
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uniform mat4 modelMat;
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out vec3 vertexNormalOut;
out vec3 vertexPosOut;
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void main()
{
gl_Position = transformation * vec4(vertexPosition, 1.0);
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vec4 worldNormal = modelMat * vec4(vertexNormal, 0.0);
vertexNormalOut = worldNormal.xyz;
vertexPosOut = (modelMat * vec4(vertexPosition, 1.0)).xyz;
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}