reformatted
This commit is contained in:
parent
0e406f71c8
commit
ce33570341
|
@ -4,7 +4,7 @@
|
||||||
|
|
||||||
#include "Shader_Loader.h"
|
#include "Shader_Loader.h"
|
||||||
#include "Render_Utils.h"
|
#include "Render_Utils.h"
|
||||||
#include "ex_1_1.hpp"
|
#include "ex_1_7.hpp"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -8,7 +8,7 @@ uniform vec3 cameraPos;
|
||||||
uniform float time;
|
uniform float time;
|
||||||
|
|
||||||
in vec3 vertexNormalOut;
|
in vec3 vertexNormalOut;
|
||||||
out vec3 vertexPosOut;
|
in vec3 vertexPosOut;
|
||||||
out vec4 outColor;
|
out vec4 outColor;
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
|
@ -24,6 +24,5 @@ void main()
|
||||||
float specular = pow(max(dot(viewDir, reflectDir), 0.0), glossPow);
|
float specular = pow(max(dot(viewDir, reflectDir), 0.0), glossPow);
|
||||||
|
|
||||||
float diffuse = intensity;
|
float diffuse = intensity;
|
||||||
//outColor = vec4(lightColor * (color * diffuse + specular ), 1.0);
|
outColor = vec4(lightColor * (color * diffuse + specular ), 1.0);
|
||||||
outColor = vec4(1.0);
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue