grk_5sem_labs/cw 1/shaders/shader_3_2.frag
2023-11-18 02:25:43 +01:00

12 lines
131 B
GLSL

#version 430 core
uniform vec3 objectColor;
in vec3 normal;
out vec4 out_color;
void main()
{
out_color = vec4(normal, 1. );
}