30 lines
756 B
GLSL
30 lines
756 B
GLSL
#version 430 core
|
|
|
|
uniform float time;
|
|
uniform vec4 background_color;
|
|
|
|
flat in vec4 color;
|
|
out vec4 out_color;
|
|
in vec4 pos_local;
|
|
in vec4 pos_global;
|
|
|
|
void main()
|
|
{
|
|
// out_color = color;
|
|
// out_color = color / time;
|
|
// out_color = mix(color, background_color, abs(sin(time / 4.0)));
|
|
//zad 7
|
|
// out_color = pos_local;
|
|
// out_color = pos_global;
|
|
//zad 8*
|
|
vec4 final_color = color;
|
|
|
|
float stripe_width = 0.04;
|
|
float stripe_every = 0.1;
|
|
float stripe = mod(pos_local.x + time * 0.02, stripe_every);
|
|
//float stripe = mod(pos_local.x, stripe_every);
|
|
//final_color.rgb *= smoothstep(0.02, 0.2, stripe);
|
|
float jump_effect = step(stripe, stripe_every - stripe_width) * step(stripe_width, stripe);
|
|
final_color.rgb *= jump_effect;
|
|
out_color = final_color;
|
|
} |