grk_5sem_labs/cw 4/shaders/shader_3_2.frag
2023-11-18 02:25:43 +01:00

10 lines
113 B
GLSL

#version 430 core
uniform vec3 objectColor;
in vec3 normal;
void main()
{
gl_FragColor = vec4(normal, 1. );
}