grk_5sem_labs/cw 1/shaders/shader_1_2.vert
2023-11-18 02:25:43 +01:00

11 lines
159 B
GLSL

#version 430 core
layout(location = 0) in vec4 vertexPosition;
uniform mat4 transformation;
void main()
{
gl_Position = transformation * vertexPosition;
}