Config for cat

This commit is contained in:
Mateusz Dokowicz 2023-04-20 00:15:00 +02:00
parent e972dcfd83
commit f5003e93fe
4 changed files with 109 additions and 46 deletions

3
config.ini Normal file
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@ -0,0 +1,3 @@
[APP]
cat = False
movment = human #(human, movment)

13
main.py
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@ -1,6 +1,7 @@
from random import randint
import pygame
import configparser
from domain.commands.random_cat_move_command import RandomCatMoveCommand
from domain.commands.vacuum_move_command import VacuumMoveCommand
@ -12,7 +13,8 @@ from domain.world import World
from view.renderer import Renderer
# initial_draw(500, 10)
config = configparser.ConfigParser()
config.read("config.ini")
class Main:
@ -62,7 +64,8 @@ class Main:
)
def update(self):
self.commands.append(RandomCatMoveCommand(self.world, self.world.cat))
if config.getboolean("APP", "cat"):
self.commands.append(RandomCatMoveCommand(self.world, self.world.cat))
for command in self.commands:
command.run()
self.commands.clear()
@ -76,8 +79,10 @@ def generate_world(tiles_x: int, tiles_y: int) -> World:
world.add_entity(Entity(temp_x, temp_y, "PEEL"))
world.vacuum = Vacuum(1, 1)
world.doc_station = Doc_Station(9, 8)
world.cat = Cat(7, 8)
world.add_entity(world.cat)
print(config.getboolean("APP", "cat"))
if config.getboolean("APP", "cat"):
world.cat = Cat(7, 8)
world.add_entity(world.cat)
world.add_entity(Entity(2, 8, "PLANT1"))
world.add_entity(Entity(4, 1, "PLANT1"))
world.add_entity(Entity(3, 4, "PLANT2"))

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@ -1,2 +1,3 @@
pygame
configparser
formaFormatting: Provider - black

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@ -2,21 +2,24 @@ import random
from random import randint
import pygame
import configparser
from pygame import Color
from domain.entities.cat import Cat
from domain.entities.entity import Entity
from domain.world import World
config = configparser.ConfigParser()
config.read("config.ini")
class Renderer:
def __init__(
self,
width=800,
height=800,
tiles_x=10,
tiles_y=10,
self,
width=800,
height=800,
tiles_x=10,
tiles_y=10,
):
self.width = width
self.height = height
@ -31,33 +34,66 @@ class Renderer:
pygame.display.set_caption("AI Vacuum Cleaner")
self.screen = pygame.display.set_mode((self.width, self.height))
self.font = pygame.font.SysFont('Arial', 26, bold=True)
self.font = pygame.font.SysFont("Arial", 26, bold=True)
self.sprites = {
"VACUUM": pygame.transform.scale(pygame.image.load("media/sprites/vacuum.png"),
(self.tile_width, self.tile_height)),
"DOC_STATION": pygame.transform.scale(pygame.image.load("media/sprites/docking_station.png"),
(self.tile_width, self.tile_height)),
"WALL": pygame.transform.scale(pygame.image.load("media/sprites/wall.png"),
(self.tile_width, self.tile_height)),
"TILE": pygame.transform.scale(pygame.image.load("media/sprites/tile_cropped.jpeg"),
(self.tile_width, self.tile_height)),
"PEEL": pygame.transform.scale(pygame.image.load("media/sprites/peel.webp"),
(self.tile_width, self.tile_height)),
"CAT_FRONT": pygame.transform.scale(pygame.image.load("media/sprites/cat/standing_front.png"),
(self.tile_width, self.tile_height)),
"CAT_BACK": pygame.transform.scale(pygame.image.load("media/sprites/cat/standing_back.png"),
(self.tile_width, self.tile_height)),
"CAT_LEFT": pygame.transform.scale(pygame.image.load("media/sprites/cat/standing_left.png"),
(self.tile_width, self.tile_height)),
"CAT_RIGHT": pygame.transform.scale(pygame.image.load("media/sprites/cat/standing_right.png"),
(self.tile_width, self.tile_height)),
"PLANT1": pygame.transform.scale(pygame.image.load("media/sprites/plants/plant1.png"),
(self.tile_width + self.tile_width / 4, self.tile_height + self.tile_height / 4)),
"PLANT2": pygame.transform.scale(pygame.image.load("media/sprites/plants/plant2.png"),
(self.tile_width + self.tile_width / 4, self.tile_height + self.tile_height / 4)),
"PLANT3": pygame.transform.scale(pygame.image.load("media/sprites/plants/plant3.png"),
(self.tile_width + self.tile_width / 4, self.tile_height + self.tile_height / 4)),
"VACUUM": pygame.transform.scale(
pygame.image.load("media/sprites/vacuum.png"),
(self.tile_width, self.tile_height),
),
"DOC_STATION": pygame.transform.scale(
pygame.image.load("media/sprites/docking_station.png"),
(self.tile_width, self.tile_height),
),
"WALL": pygame.transform.scale(
pygame.image.load("media/sprites/wall.png"),
(self.tile_width, self.tile_height),
),
"TILE": pygame.transform.scale(
pygame.image.load("media/sprites/tile_cropped.jpeg"),
(self.tile_width, self.tile_height),
),
"PEEL": pygame.transform.scale(
pygame.image.load("media/sprites/peel.webp"),
(self.tile_width, self.tile_height),
),
"CAT_FRONT": pygame.transform.scale(
pygame.image.load("media/sprites/cat/standing_front.png"),
(self.tile_width, self.tile_height),
),
"CAT_BACK": pygame.transform.scale(
pygame.image.load("media/sprites/cat/standing_back.png"),
(self.tile_width, self.tile_height),
),
"CAT_LEFT": pygame.transform.scale(
pygame.image.load("media/sprites/cat/standing_left.png"),
(self.tile_width, self.tile_height),
),
"CAT_RIGHT": pygame.transform.scale(
pygame.image.load("media/sprites/cat/standing_right.png"),
(self.tile_width, self.tile_height),
),
"PLANT1": pygame.transform.scale(
pygame.image.load("media/sprites/plants/plant1.png"),
(
self.tile_width + self.tile_width / 4,
self.tile_height + self.tile_height / 4,
),
),
"PLANT2": pygame.transform.scale(
pygame.image.load("media/sprites/plants/plant2.png"),
(
self.tile_width + self.tile_width / 4,
self.tile_height + self.tile_height / 4,
),
),
"PLANT3": pygame.transform.scale(
pygame.image.load("media/sprites/plants/plant3.png"),
(
self.tile_width + self.tile_width / 4,
self.tile_height + self.tile_height / 4,
),
),
}
self.cat_direction_sprite = {
@ -80,7 +116,8 @@ class Renderer:
self.draw_entity(entity)
self.draw_entity(world.vacuum)
self.draw_entity(world.doc_station)
self.draw_entity(world.cat)
if config.getboolean("APP", "cat"):
self.draw_entity(world.cat)
pygame.display.update()
def line(self, x_1, y_1, x_2, y_2, color=None):
@ -88,33 +125,50 @@ class Renderer:
def render_board(self, color=Color("black")):
for i in range(1, self.tiles_x):
self.line(self.tile_width * i, 0, self.tile_width * i, self.height, color=color)
self.line(
self.tile_width * i, 0, self.tile_width * i, self.height, color=color
)
for i in range(1, self.tiles_y):
self.line(0, self.tile_height * i, self.width, self.tile_height * i, color=color)
self.line(
0, self.tile_height * i, self.width, self.tile_height * i, color=color
)
def draw_entity(self, entity: Entity):
sprite = self.sprites.get(entity.type, None)
draw_pos = (entity.x * self.tile_width, entity.y * self.tile_height)
if "PEEL" in entity.type:
draw_pos = ((entity.x - 0.1) * self.tile_width, (entity.y - 0.25) * self.tile_height)
draw_pos = (
(entity.x - 0.1) * self.tile_width,
(entity.y - 0.25) * self.tile_height,
)
if "PLANT" in entity.type:
draw_pos = ((entity.x - 0.1) * self.tile_width, (entity.y - 0.25) * self.tile_height)
draw_pos = (
(entity.x - 0.1) * self.tile_width,
(entity.y - 0.25) * self.tile_height,
)
if "CAT" in entity.type and isinstance(entity, Cat):
sprite = self.cat_direction_sprite[entity.direction]
if "VACUUM" in entity.type:
# Add text displaying container filling level
text_surface = self.font.render(f"Filling: {entity.container_filling}%", True, Color("black"))
text_pos = (draw_pos[0] + self.tile_width / 2 - text_surface.get_width() / 2, draw_pos[1] + self.tile_height)
text_surface = self.font.render(
f"Filling: {entity.container_filling}%", True, Color("black")
)
text_pos = (
draw_pos[0] + self.tile_width / 2 - text_surface.get_width() / 2,
draw_pos[1] + self.tile_height,
)
self.screen.blit(text_surface, text_pos)
if "DOC_STATION" in entity.type:
draw_pos = ((entity.x - 0.1) * self.tile_width, (entity.y - 0.25) * self.tile_height)
draw_pos = (
(entity.x - 0.1) * self.tile_width,
(entity.y - 0.25) * self.tile_height,
)
self.screen.blit(sprite, draw_pos)
def draw_sprite(self, x: int, y: int, sprite_name: str):
self.screen.blit(
self.sprites[sprite_name],
(x * self.tile_width, y * self.tile_height)
self.sprites[sprite_name], (x * self.tile_width, y * self.tile_height)
)
def fill_grid_with_sprite(self, sprite):
@ -123,4 +177,4 @@ class Renderer:
self.draw_sprite(tile_x, tile_y, sprite)
def render_floor(self):
self.fill_grid_with_sprite("TILE")
self.fill_grid_with_sprite("TILE")