Moving-circle #3
@ -32,8 +32,6 @@ class GridDraw():
|
||||
self.screen = pygame.display.set_mode((self.width, self.height))
|
||||
|
||||
def start_draw(self):
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT: sys.exit()
|
||||
self.screen.fill(Colors.BLACK)
|
||||
|
||||
def end_draw(self):
|
||||
|
@ -1,14 +1,31 @@
|
||||
from Interface.grid_draw import GridDraw, Colors
|
||||
import sys
|
||||
import pygame
|
||||
|
||||
# dummy function
|
||||
def initial_draw():
|
||||
grid = GridDraw(500, 500)
|
||||
|
||||
tile_width = 500 / 10
|
||||
tile_height = 500 / 10
|
||||
x = tile_width / 2
|
||||
y = tile_height / 2
|
||||
radius = 15
|
||||
while True:
|
||||
grid.start_draw()
|
||||
|
||||
grid.board(10, 10)
|
||||
grid.circle(75, 75, 20, color=Colors.RED)
|
||||
grid.circle(225, 175, 20, color=Colors.GREEN)
|
||||
|
||||
grid.end_draw()
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
sys.exit()
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_LEFT:
|
||||
x -= tile_width
|
||||
if event.key == pygame.K_RIGHT:
|
||||
x += tile_width
|
||||
if event.key == pygame.K_UP:
|
||||
y -= tile_height
|
||||
if event.key == pygame.K_DOWN:
|
||||
y += tile_height
|
||||
grid.circle(x, y, 20, color=Colors.RED)
|
||||
grid.end_draw()
|
||||
pygame.time.delay(10)
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user